Do some research, and you'll realize that walking isn't as simple as it seems. If you're young, it's best to correct your understanding early—or even consult a therapist if necessary.vvvvvvvv wrote: ↑Sat, 1. Mar 25, 04:12 Vessels' performance is handled by the instinct or, to be more precise through intuitive understanding. You intuitively learn how the thing handles, and handle it intuitively without thinking about it. Because logical reasoning is very slow. That's basically normal process with most games. You "get used" to a vehicle and drive it without worrying about parameters. Like walking, pretty much.
Real world does not operate under newtonian but under Einsteinian physics. The game, however, is newtonian. F = ma. It is just it adds few extra F to make handling manageable. As most space games do. Again see the document from the announcement. It explains both reasoning and mentions that the game is newtonian.
The real world doesn't "follow" a specific set of physics; rather, humans use different frameworks to describe it. Relativistic mechanics explains certain phenomena better than Newtonian mechanics, but that doesn't mean one is the absolute truth. If you believe boost, travel drive, and all those odd friction mechanics follow Newtonian mechanics, you're free to think so.