The advantage of "Camera Mouse Look" is that it provides fine-grained control, allowing player to look at specific spots around the cockpit, or to track objects as they pass by. At the same time, the view resets to cockpit center once the player has released the input control. With camera input controls it is more or less an all-or-nothing situation - the view will move all the way to maximum possible position while the input control is held, and snap back to center once released.
However, when using the joystick, player is limited to using the camera input controls, and is left without fine-grained view control.
It would be nice if some additional options/input controls were introduced for the camera controls while flying the ship. For example:
- An option that disables automatic snapping to cockpit center _unless_ the input control is released roughly around the cockpit center itself. No additional button required, but forces player to recenter manually.
- An input control that disables snapping to cockpit center while held. Additional button mapping, but lets player quickly look around and recenter during combat maneuvers.
- Ability to use analog axis on joysticks for looking around the cockpit.