As an example 15km added to player.ship.position on z axis.
I use the MoveWait order, but the order is sending the ship to somewhere most unexpected in the sector.
I get the impression that the position feed to the movewait order isn't correct or is handled how i would expect.
Can anyone give me hand in how i accomplish this?
EDIT:
So i managed to figure out to use this instead (relative position)
<set_value name="$PlayershipCurrentPos" exact="player.ship.relativeposition.{player.sector}"/>
However it does not give me a movement forward in the ship that i would like.
So i need to still ask, how do i make the ship move relative to it's own current orientation?
Code: Select all
<do_if value="event.param == 'ShipOrderTest'" > <!-- test order -->
<cancel_all_orders object="player.ship"/>
<!--<create_position name="$PlayershipCurrentPos" space="player.sector" x="player.ship.position.x" y="player.ship.position.y" z="player.ship.position.z"/>-->
<set_value name="$PlayershipCurrentPos" exact="player.ship.position"/>
<create_position name="$PlayershipMoveToPos1" space="player.ship" x="$PlayershipCurrentPos.x" y="$PlayershipCurrentPos.y" z="$PlayershipCurrentPos.z + 10km"/>
<create_position name="$PlayershipMoveToPos2" space="player.ship" x="$PlayershipMoveToPos1.x" y="$PlayershipMoveToPos1.y" z="$PlayershipMoveToPos1.z + 15km"/>
<create_order id="'MoveWait'" object="player.ship" immediate="true" >
<param name="destination" value="[player.sector, $PlayershipMoveToPos1]"/>
<param name="noboost" value="true"/>
</create_order>
<create_order id="'AttackInRange'" object="player.ship">
<param name="destination" value="[player.sector, $PlayershipMoveToPos2]"/>
<param name="radius" value="30km"/>
<param name="pursuetargets" value="false" />
</create_order>
<show_help custom="'Yes Commander, initiating'
+ ' player sector ' + player.sector
+ ' ship velocity ' + player.ship.velocity
+ ' player ship position ' + player.ship.position
+ ' player ship position xyz ' + player.ship.position.x + ' ' + player.ship.position.y + ' ' + player.ship.position.z
+ ' CurrentPos ' + $PlayershipCurrentPos
+ ' CurrentPos xyz ' + $PlayershipCurrentPos.x + ' ' + $PlayershipCurrentPos.y + ' ' + $PlayershipCurrentPos.z
+ ' MoveToPos1 xyz ' + $PlayershipMoveToPos1.x + ' ' + $PlayershipMoveToPos1.y + ' ' + $PlayershipMoveToPos1.z
+ ' MoveToPos1 ' + $PlayershipMoveToPos1
+ ' MoveToPos2 ' + $PlayershipMoveToPos2
" log="false" position="1" force="true" duration="5s" allowclose="0" comment="order response" />
</do_if>