More immersive Anomalies

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NiAypa
Posts: 65
Joined: Tue, 23. Feb 16, 15:46
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More immersive Anomalies

Post by NiAypa »

Hi,

I just watched a video where someone went thorugh an anomaly while trying to place a nav beacon near it. The anomaly sent him to a Xenon Sector, but then he just went right back through the anomaly he came from and was put into another system.

That made me think, wouldn't it be cool if the anomaly would just teleport you somewhere into the target System instead of right to its anomaly. That way, if you want to go back, you are forced to look for the anomaly using your scanner and cant just leave into another random system so easily. Also, this approach wouldnt just give away the locations of anomalies "for free", just in which sector there is one.

What do you think?
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mr.WHO
Posts: 9153
Joined: Thu, 12. Oct 06, 17:19
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Re: More immersive Anomalies

Post by mr.WHO »

Accoding to roadmap, there are plans for new anomalies and exploration in 2026:
https://store.steampowered.com/news/app ... 8304123197


Who knows, maybe you ideas will materialize.
NiAypa
Posts: 65
Joined: Tue, 23. Feb 16, 15:46
x4

Re: More immersive Anomalies

Post by NiAypa »

Oh cool :)

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