I'd like to hear your ideas(I'm sure they'll be better than mine)

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to some extent maybe (cant remember how long production cycles take)The Doctor wrote:Hi. You would also have to speed up production cycles as well. Or you would be weighting for ever for the econamy.
Although in saying that, it would force you in a way to do more exploring so there is that to consider.
You know what that reminds me of? The Spelljammer system used in the Dungeons and Dragons game, where ships were forced to drop to "tactical speed" once they got close enough to each other...Tracker wrote:Every ship would have a SETA drive that when active forms a time bubble around the ship. This allows your ship to travel very quickly. The drive in your ship will pulse in a specific way, this could be decided by a six digit code that is broadcast from the local master space station. When a ship enters a new sector the SETA drive sets it's pulse to the local pulse code. Bubbles created by different ships do not affect each other if they are on the same pulse. However a Pirate or Enemy ship(s) could close on another ship(s) with its engine on a different pulse, when the bubbles touch they both collapse, dropping all ships into WW1 speed where they Mix it UP.![]()