Module Build Priority... and odd situation

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Scoob
Posts: 11197
Joined: Thu, 27. Feb 03, 22:28
x4

Module Build Priority... and odd situation

Post by Scoob »

Hey all,

So, building stations, you add modules and that's the order they're built in. Pretty much it, right? Sure, we can edit things after building starts, removing queued, but not started modules, and replacing them with something else. I just had something weird happen though...

I'd built a fairly basic Mining station. Basic 3M6S Dock, single pier, small Container Storage, and a couple of large Solid Storage, and various connector bits. I then added a Wide Area Sensor Array a little bit later. When I added the Sensor, nothing else had been built yet - still waiting on ware deliveries. Nothing unusual.

I went to check on the progress of this station, now it's had a few deliveries, and I was surprised to see that the Wide Area Sensor Array is now the FIRST module in the list. Nothing else has been built, but the Sensor is now No. 1 in the queue. How can this happen? If somehow changing module build priority IS a thing, please tell me how I did it.
BitByte
Posts: 643
Joined: Tue, 14. Sep 21, 15:57
x4

Re: Module Build Priority... and odd situation

Post by BitByte »

If you didn't move rest of modules and attached them to sensor array module then it sounds like PUE (Potentially Unwanted Effect).
In case your game is vanilla, test with another plot & construction site similar config and if same happens then fill bug report.

Don't have 7.50 (and not interested to upgrade it currently) so cannot test by myself.

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