Attack with Fleet needs optimisation for removing hardpoints before engaging capitals

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Targ Collective
Posts: 2976
Joined: Wed, 4. Feb 09, 21:42
x4

Attack with Fleet needs optimisation for removing hardpoints before engaging capitals

Post by Targ Collective »

Attack with Fleet needs to send the fighter and M screen in first to clear hardpoints and either wait for them to be reasonably depleted or the fighters depleted before engaging with capitals. Capitals need to be conscious of navigating out of turret range except to aim fire at them, and need an escape plan if they need to regen shields. Capital losses tend to be because capitals want to shoot the other side of the station, cross the station directly to get to the other side, and I think since they are then in range of the station with turrets that the turrets lock them in at range. It is important that capitals in Attack with Fleet disable weapon AI without a range advantage if at all possible for safety's sake and it is important that S and M ships specialise in clearing hardpoints and are given time to work, if possible.
I design beautiful, powerful stations that transform your gameplay and look stunning. Now presenting Tachyon Developments - The Terran Collection - now with Community of Planets ship and station technologies!

Return to “X4: Foundations”