The Hyperion - a missed opportunity

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decifer
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The Hyperion - a missed opportunity

Post by decifer »

The Hyperion would've been a great way to give the Alliance of the Word something unique and make their shipyard and reputation relevant. It would've even fitted the mini plot to convince the Lord Chaplain to join ALI if the Paranid are in a civil war.
Just saying.
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voxi
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Re: The Hyperion - a missed opportunity

Post by voxi »

Two idiots, one thought
LameFox
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Re: The Hyperion - a missed opportunity

Post by LameFox »

That doesn't seem very in keeping with the purpose of ALI though. I mean, the thing is a warship, not a fancy scout like the Nodan. If they get any more unique ships at some point they ought to be thematically fitting.

On that note, isn't Exploration somewhere in the future roadmap for X4? Maybe they will get something, eventually.
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decifer
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Re: The Hyperion - a missed opportunity

Post by decifer »

LameFox wrote: Sun, 23. Feb 25, 14:52 That doesn't seem very in keeping with the purpose of ALI though. I mean, the thing is a warship, not a fancy scout like the Nodan. If they get any more unique ships at some point they ought to be thematically fitting.

On that note, isn't Exploration somewhere in the future roadmap for X4? Maybe they will get something, eventually.
It's an Exploration vessel. They even created a designated class of "expedition vessels" for the Hyperion. It can repair the snubs - something you need on long journeys where no wharf is. It has a workbench, something you need where no station is. It's fast, it has better radar range and it's lightly armored and armed. Nothing on the Hyperion is a warship except that is has guns. By that definition every ship except the racers are warships. It's a perfect fit for ALI.
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LameFox
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Re: The Hyperion - a missed opportunity

Post by LameFox »

decifer wrote: Sun, 23. Feb 25, 15:24
LameFox wrote: Sun, 23. Feb 25, 14:52 That doesn't seem very in keeping with the purpose of ALI though. I mean, the thing is a warship, not a fancy scout like the Nodan. If they get any more unique ships at some point they ought to be thematically fitting.

On that note, isn't Exploration somewhere in the future roadmap for X4? Maybe they will get something, eventually.
It's an Exploration vessel. They even created a designated class of "expedition vessels" for the Hyperion. It can repair the snubs - something you need on long journeys where no wharf is. It has a workbench, something you need where no station is. It's fast, it has better radar range and it's lightly armored and armed. Nothing on the Hyperion is a warship except that is has guns. By that definition every ship except the racers are warships. It's a perfect fit for ALI.
Expedition also has a military meaning btw, as in "expeditionary force", and its description says "Although just a research prototype, its owner and commanders liked to think of it as a galleon, a warship of the holy Armada." Plus, it does not only "have guns" it has 6 forward mounted L cannons.

I get the feeling the only sort of science it was part of was the testing of a new warship...
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decifer
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Re: The Hyperion - a missed opportunity

Post by decifer »

LameFox wrote: Sun, 23. Feb 25, 15:32
decifer wrote: Sun, 23. Feb 25, 15:24
LameFox wrote: Sun, 23. Feb 25, 14:52 That doesn't seem very in keeping with the purpose of ALI though. I mean, the thing is a warship, not a fancy scout like the Nodan. If they get any more unique ships at some point they ought to be thematically fitting.

On that note, isn't Exploration somewhere in the future roadmap for X4? Maybe they will get something, eventually.
It's an Exploration vessel. They even created a designated class of "expedition vessels" for the Hyperion. It can repair the snubs - something you need on long journeys where no wharf is. It has a workbench, something you need where no station is. It's fast, it has better radar range and it's lightly armored and armed. Nothing on the Hyperion is a warship except that is has guns. By that definition every ship except the racers are warships. It's a perfect fit for ALI.
Expedition also has a military meaning btw, as in "expeditionary force", and its description says "Although just a research prototype, its owner and commanders liked to think of it as a galleon, a warship of the holy Armada." Plus, it does not only "have guns" it has 6 forward mounted L cannons.

I get the feeling the only sort of science it was part of was the testing of a new warship...
I'd say, for a Paranid design that thing is as close to an exploration vessel as it can be. I'm pretty sure, armed expedtions is the only kind of expeditions Paranid do. But if you come out of a slumber as the captain of such a vessel and see your kind in a war with each other while even in the dialogue of the "story" there's a hint of ALI keeping the old values of knowledge and enlightenment up, I'd still say, it's a perfect fit for ALI.

But all of this aside, it's still a game and my main point is that - for a game - it would've been a good opportunity to make ALI more interesting and distinct instead of just adding it to a major faction where it just becomes background noise as soon as you get your share. And it's not like there are no plot holes and shallow story lines in X anywhere else. So if that's the only reason, it's a lame excuse.
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LameFox
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Re: The Hyperion - a missed opportunity

Post by LameFox »

The "background noise" is most of what actually makes the game world alive, though. With PAR/HOP/TRI it can be out in the world doing something visible, unlike ships from e.g. timelines that only do anything if the player uses them. As an ALI ship it's just an obscure entry in a shipyard for a faction who don't build or hold territory.

Now, if they actually go and give them something to do in some future update—like if there was something to explore besides shooting locks off boxes—then there might be more of a reason to add ships to their roster. But right now that faction basically only shows up for storylines.
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decifer
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Re: The Hyperion - a missed opportunity

Post by decifer »

LameFox wrote: Sun, 23. Feb 25, 15:52 The "background noise" is most of what actually makes the game world alive, though. With PAR/HOP/TRI it can be out in the world doing something visible, unlike ships from e.g. timelines that only do anything if the player uses them. As an ALI ship it's just an obscure entry in a shipyard for a faction who don't build or hold territory.

Now, if they actually go and give them something to do in some future update—like if there was something to explore besides shooting locks off boxes—then there might be more of a reason to add ships to their roster. But right now that faction basically only shows up for storylines.
Thank you for supporting my point that ALI needs a pimp up.

Also, I don't see any reason for this argument. I'm just saying in my opinion it's a missed opportunity to not give players the option to give the ship to ALI. You don't want ALI to have it? Fine, give it to HOP/PAR. I'm not petitioning to remove that option/story outcome or anything like that. So I'm not sure, why you're trying to argue about that. Is it just to have an argument per se or are you really so deeply invested in other players authentic experience of the game world?
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LameFox
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Re: The Hyperion - a missed opportunity

Post by LameFox »

You've suggested giving it to a faction which it cannot be given to, I have put forth an argument that there may be lore reasons why the ship is not suited to that faction. You've expressed a desire to improve that faction with the ship, I've mentioned that in the state that faction exists in it would never use the ship anyway because it has nothing thematic to do in the world. This is a pretty normal function of a discussion forum. Ideas frequently get resistance, not everyone sees things the same way or wants the same things.

As far as ALI goes, I don't have any strong feeling about them one way or another: they could be enhanced, sure, and as an existing faction in the game it might make sense to do that at some point. But as far as giving factions new ships, and nothing else, I'd rather they go to one that will actually use the ship in its current state.
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decifer
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Re: The Hyperion - a missed opportunity

Post by decifer »

"Free ice cream for everyone!"
"I don't like free ice cream."
"Ok. Don't take the free ice cream then."
"Let me explain why no one should have free ice cream."
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Techedge
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Re: The Hyperion - a missed opportunity

Post by Techedge »

LameFox wrote: Sun, 23. Feb 25, 16:16 You've suggested giving it to a faction which it cannot be given to, I have put forth an argument that there may be lore reasons why the ship is not suited to that faction. You've expressed a desire to improve that faction with the ship, I've mentioned that in the state that faction exists in it would never use the ship anyway because it has nothing thematic to do in the world. This is a pretty normal function of a discussion forum. Ideas frequently get resistance, not everyone sees things the same way or wants the same things.

As far as ALI goes, I don't have any strong feeling about them one way or another: they could be enhanced, sure, and as an existing faction in the game it might make sense to do that at some point. But as far as giving factions new ships, and nothing else, I'd rather they go to one that will actually use the ship in its current state.
Completely agree with your point.
decifer wrote: Sun, 23. Feb 25, 19:38 "Free ice cream for everyone!"
"I don't like free ice cream."
"Ok. Don't take the free ice cream then."
"Let me explain why no one should have free ice cream."
It seems to me he is just trying to explain why HE doesn't like free ice cream. Don't go on personal... plus, I agree with LameFox, so maybe I don't like free ice cream too... :lol:
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PersonyPerson
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Re: The Hyperion - a missed opportunity

Post by PersonyPerson »

Another opportunity could've been if you sent the Hyperion to TEM.

Would've been hilarious if there was an option to mislead Olmancketslat and when you get there, he just decides to berate you and not give you the Hyperion at all, whilst TEM still gets the blueprints. Some different consequences for the choice that you make.

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