Hello,
Do you also noticed that the performance in general improved? in 7.50 vs previous version?
better FPS in map view, with the same save.
o/
overall performance improved ?
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Re: overall performance improved ?
I did notice better map performance during the Beta, however, I put it down to my starting fresh for testing purposes, so no fully-explored map with dozens of stations and many hundreds of ship of my own. Good to hear your game in progress is performing better!
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Re: overall performance improved ?
I've noticed slightly worse performance, however its because im now using DLAA which looks a lot better 

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Re: overall performance improved ?
happy for you.
From my side: performance significantly degraded (by 1/4 to 1/3, depends of the case) - this however, was proces which started around 6.5. Every subsequent update made the game performing worse.
Seemingly changes in engine, new effects (etc.) simply are pointing out that the days of 'making the game work' on my machine reached its end state. Sad, but that was inevitable, eventually.
From my side: performance significantly degraded (by 1/4 to 1/3, depends of the case) - this however, was proces which started around 6.5. Every subsequent update made the game performing worse.
Seemingly changes in engine, new effects (etc.) simply are pointing out that the days of 'making the game work' on my machine reached its end state. Sad, but that was inevitable, eventually.
Even Lower Spec (occasional) Gamer
Linux Mint 21.3 Cinnamon, kernel line: 5.x (6.10.x for a game instance), X11
T14 AMD Ryzen 5 PRO 4650U/Renoir, 32GB
Linux Mint 21.3 Cinnamon, kernel line: 5.x (6.10.x for a game instance), X11
T14 AMD Ryzen 5 PRO 4650U/Renoir, 32GB
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Re: overall performance improved ?
That's odd. I'd say that v7.50 is at least as performant as v7.1 which was a good as it'd ever been at the time. I tested DLAA and it was quite light for the quality, a good option for those that want AA. DLSS makes basically no difference for me, and FPS drops below my minimum of 60 were always CPU-related. It's rare that it's the GPU (just an older 3070 here) is at or near 100% load - I game at 1440p.
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Re: overall performance improved ?
I play with an i7-3770k and a GTX 980, I notice an improvement in performance.
79 bitte 28
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Re: overall performance improved ?
Depends on what you were using before for your AA. Compared to SSAAx4 and TAA, DLAA is performing better. If you were using FSR Quality, yeah I'm sure you would see a performance reduction. I recently upgraded from a 2080Ti to a 5080 and when I was testing between the TAA, SSAAx4 and DLAA I have to admit that I was a little disappointed by DLAA's texture quality. I don't know if it was blurrier than TAA on it's own, but It was noticeably blurry. Especially compared to SSAAx4 (I used to use SSAAx2 on my 2080Ti until I switched to TAA when it was eventually added to the game for performance reasons. Never used FSR because it was always just way too blurry to use, especially in motion) SSAAx4 had much better texture quality than DLSS3 DLAA, but it wasn't as good at resolving stair stepping as DLAA. Ultimately, I liked SSAAx4 better visually, but it's framerate was about half that of DLAA and wow did it consistently use a lot of power. My GPU regularly sitting over 350W, whereas DLAA could often run as low as 150W and only going up to 320 on occasion while pushing nearly double the framerate except on my most complex factories where it became CPU bound and ran no faster nor worse than SSAAx4.
But I really wasn't liking how blurry the textures were in DLAA, so I decided to try the new Transformer model for DLSS 4 in X4 Foundations. Turned out I couldn't force it in the Nvidia drivers as their app still claims X4 doesn't support DLSS. So I used DLSS Swapper to update the DLSS version in X4 to the latest version and retested. I have to admit, I'm shocked at how much of a difference it made. DLAA using DLSS4 looks incredible. It not only cleans up the jaggies better than SSAAx4, it's texture quality is now so close to SSAAx4, that I almost can't tell the difference. To put it in another way, if there is a difference, it's so small that I've half convinced myself that any difference I think I'm seeing, I'm probably imagining. My way of saying I would probably need a side by side screenshot comparison to really tell the difference. The texture quality improvement using DLSS4 DLAA over DLSS3 is that good. All while mostly maintaining mostly the same performance as DLSS3. If there was a performance difference between DLSS3 and DLSS4, I didn't notice it. But others with older cards, might notice a difference. What I don't doubt though, is for those running older Nvidia cards, even if you're using DLSS upscaling vs DLAA, you should also notice a significant texture quality improvement if you upgrade the DLL to DLSS4.
I don't know when Egosoft will update the DLSS version to 4 through an update, but I really hope it's soon. DLSS4 really feels like the AA solution we've all been waiting for since X4 first released. Here's hoping AMD can get their ML based upscaler released and competing at a similar level sometime soon. I know it will take them time, but I'm really excited to see that eventually happen.
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Re: overall performance improved ?
Could you or be willing show us diff pictures of Newer and older Transformer Model?bignick217 wrote: ↑Sat, 22. Feb 25, 17:13Depends on what you were using before for your AA. Compared to SSAAx4 and TAA, DLAA is performing better. If you were using FSR Quality, yeah I'm sure you would see a performance reduction. I recently upgraded from a 2080Ti to a 5080 and when I was testing between the TAA, SSAAx4 and DLAA I have to admit that I was a little disappointed by DLAA's texture quality. I don't know if it was blurrier than TAA on it's own, but It was noticeably blurry. Especially compared to SSAAx4 (I used to use SSAAx2 on my 2080Ti until I switched to TAA when it was eventually added to the game for performance reasons. Never used FSR because it was always just way too blurry to use, especially in motion) SSAAx4 had much better texture quality than DLSS3 DLAA, but it wasn't as good at resolving stair stepping as DLAA. Ultimately, I liked SSAAx4 better visually, but it's framerate was about half that of DLAA and wow did it consistently use a lot of power. My GPU regularly sitting over 350W, whereas DLAA could often run as low as 150W and only going up to 320 on occasion while pushing nearly double the framerate except on my most complex factories where it became CPU bound and ran no faster nor worse than SSAAx4.
But I really wasn't liking how blurry the textures were in DLAA, so I decided to try the new Transformer model for DLSS 4 in X4 Foundations. Turned out I couldn't force it in the Nvidia drivers as their app still claims X4 doesn't support DLSS. So I used DLSS Swapper to update the DLSS version in X4 to the latest version and retested. I have to admit, I'm shocked at how much of a difference it made. DLAA using DLSS4 looks incredible. It not only cleans up the jaggies better than SSAAx4, it's texture quality is now so close to SSAAx4, that I almost can't tell the difference. To put it in another way, if there is a difference, it's so small that I've half convinced myself that any difference I think I'm seeing, I'm probably imagining. My way of saying I would probably need a side by side screenshot comparison to really tell the difference. The texture quality improvement using DLSS4 DLAA over DLSS3 is that good. All while mostly maintaining mostly the same performance as DLSS3. If there was a performance difference between DLSS3 and DLSS4, I didn't notice it. But others with older cards, might notice a difference. What I don't doubt though, is for those running older Nvidia cards, even if you're using DLSS upscaling vs DLAA, you should also notice a significant texture quality improvement if you upgrade the DLL to DLSS4.
I don't know when Egosoft will update the DLSS version to 4 through an update, but I really hope it's soon. DLSS4 really feels like the AA solution we've all been waiting for since X4 first released. Here's hoping AMD can get their ML based upscaler released and competing at a similar level sometime soon. I know it will take them time, but I'm really excited to see that eventually happen.
This is using what comes with the game with DLAA:
https://i.imgur.com/tlQO2uT.png
I don't see any edges and such. In the Beta I tried to use the transformer I just grabbed the dll and replaced it and double check the version and such before loading the game up. I saw 0 differences in game. I'm just making sure you did not actually derp up or some how I derped up?
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Re: overall performance improved ?
It's always hard to take screenshots to show these kinds of differences, because there's always something trying to add compression somewhere that invariably alters the image taken. It's also impossible to convey differences in clarity in motion through images due to the inability to get perfect like for like comparisons. Kind of like how AMD when showing off FSR would show an image that looked good still, but as soon as it started moving it would fall apart. But I've done my best to quickly take a couple comparison shots. I've done a set of three screenshots at two of my stations. One is under my shipyard in shadow. The other is at what I call "Foundation Station" because it was the first station I built whose only job is to manufacture all of the construction materials and defensive components needed for building all of my stations. But it's in a brighter lighting condition.
The images themselves show a small difference in texture quality, but you can see it in the comparisons. What I can say is this difference, at least to me, was big enough where I noticed it immediately in game. I'm guessing how much you notice it is going to be determined by what you're looking at and from what angle, but I can clearly see that the texture quality in the DLSS4 version is considerably better than DLSS3 bringing it a lot closer to the SSAAx4 method, but with far less jaggies and far better framerates and lower power consumption.
I've uploaded them to my google drive for you to download:
https://drive.google.com/drive/folders/ ... sp=sharing
Hope this helps.
Added another set of a Boron capital ship. Couldn't get these ones perfectly aligned from shot to shot, because the Boron ship kept moving, but I think I've got them close enough, but it's another decent example that shows DLSS3 being clearly blurrier than DLSS4. I know it probably doesn't look like a big difference in the stills, but it really does feel like a bigger improvement in game. My best guess is DLSS4 might be holding up a lot better in motion than DLSS3 resulting in an overall better experience.
EDIT: Consider watching this video that came out today comparing DLSS3 to DLSS4. - https://www.youtube.com/watch?v=I4Q87HB6t7Y
The images themselves show a small difference in texture quality, but you can see it in the comparisons. What I can say is this difference, at least to me, was big enough where I noticed it immediately in game. I'm guessing how much you notice it is going to be determined by what you're looking at and from what angle, but I can clearly see that the texture quality in the DLSS4 version is considerably better than DLSS3 bringing it a lot closer to the SSAAx4 method, but with far less jaggies and far better framerates and lower power consumption.
I've uploaded them to my google drive for you to download:
https://drive.google.com/drive/folders/ ... sp=sharing
Hope this helps.
Added another set of a Boron capital ship. Couldn't get these ones perfectly aligned from shot to shot, because the Boron ship kept moving, but I think I've got them close enough, but it's another decent example that shows DLSS3 being clearly blurrier than DLSS4. I know it probably doesn't look like a big difference in the stills, but it really does feel like a bigger improvement in game. My best guess is DLSS4 might be holding up a lot better in motion than DLSS3 resulting in an overall better experience.
EDIT: Consider watching this video that came out today comparing DLSS3 to DLSS4. - https://www.youtube.com/watch?v=I4Q87HB6t7Y
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Re: overall performance improved ?
bignick217 wrote: ↑Sat, 22. Feb 25, 18:42 It's always hard to take screenshots to show these kinds of differences, because there's always something trying to add compression somewhere that invariably alters the image taken. It's also impossible to convey differences in clarity in motion through images due to the inability to get perfect like for like comparisons. Kind of like how AMD when showing off FSR would show an image that looked good still, but as soon as it started moving it would fall apart. But I've done my best to quickly take a couple comparison shots. I've done a set of three screenshots at two of my stations. One is under my shipyard in shadow. The other is at what I call "Foundation Station" because it was the first station I built whose only job is to manufacture all of the construction materials and defensive components needed for building all of my stations. But it's in a brighter lighting condition.
The images themselves show a small difference in texture quality, but you can see it in the comparisons. What I can say is this difference, at least to me, was big enough where I noticed it immediately in game. I'm guessing how much you notice it is going to be determined by what you're looking at and from what angle, but I can clearly see that the texture quality in the DLSS4 version is considerably better than DLSS3 bringing it a lot closer to the SSAAx4 method, but with far less jaggies and far better framerates and lower power consumption.
I've uploaded them to my google drive for you to download:
https://drive.google.com/drive/folders/ ... sp=sharing
Hope this helps.
Added another set of a Boron capital ship. Couldn't get these ones perfectly aligned from shot to shot, because the Boron ship kept moving, but I think I've got them close enough, but it's another decent example that shows DLSS3 being clearly blurrier than DLSS4. I know it probably doesn't look like a big difference in the stills, but it really does feel like a bigger improvement in game. My best guess is DLSS4 might be holding up a lot better in motion than DLSS3 resulting in an overall better experience.
EDIT: Consider watching this video that came out today comparing DLSS3 to DLSS4. - https://www.youtube.com/watch?v=I4Q87HB6t7Y
Thanks, So I prob did do DLAA 4 right, it's just harder to notice it prob especially static wise for a picture. That video for sure convinces me there some major improvements though for sure. I'm using a 4090 myself, so all I wanted to do is make the game look nicer so I will stick with DLAA 4 for that.
I'm sure in higher movement speeds and such it would show up a lot more also. Just harder to really capture those moments and compare.
Either way thank you for the info and going beyond with the images and information.