When player has docked to a station with a ship, station facilities normally need to be walked to or reached by using the station transporters.
On the other hand, player can easily jump from the station to any of the owned docked ships at the station, including small/medium ships docked at larger ships, by using the fast travel shortcut.
It would be nice if it were possible to utilise the fast travel menu to reach station facilities as well, instead of forcing the player into walking and using the station transporters.
The station itself would be included as a separate entry in the list, with nested facility items (Engineering Section, Trader's Corner etc). Player's own ships would not get included in the station sub-list (just to keep the menu clean).
To allow players more freedom and to use the fast travel shortcut to jump to a sole owned ship on the station (without prompts), station destination could be made optional in the menu either by introducing an option to enable/disable this behaviour, or by having a separate input control for fast travel with station facility support.
[Suggestion/QoL] Station facilities should be reachable using fast travel
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Re: [Suggestion/QoL] Station facilities should be reachable using fast travel
What fast travel shortcut? Are you talking about shift-d or something else?
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Re: [Suggestion/QoL] Station facilities should be reachable using fast travel
Huh. I always thought that it just throws you to your last ship instead of brings up a menu...
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Re: [Suggestion/QoL] Station facilities should be reachable using fast travel
Hey... At least now we know who has the strongest calves in the game

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Re: [Suggestion/QoL] Station facilities should be reachable using fast travel
Tbf I only use it if I get stuck, like that time I fell through the geometry of the Raptor.
Otherwise I'm in no rush, and if I'm not teleporting directly to where I want, I just follow the normal route.
But since it already gives you a menu, then adding more to it would make it more useful. Since if it's the kind of menu I'm thinking of, it has a lot of blank space that could be used anyway.
Otherwise I'm in no rush, and if I'm not teleporting directly to where I want, I just follow the normal route.
But since it already gives you a menu, then adding more to it would make it more useful. Since if it's the kind of menu I'm thinking of, it has a lot of blank space that could be used anyway.
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Re: [Suggestion/QoL] Station facilities should be reachable using fast travel
ths would minimize (if not stop) whinning of 'station-walking-haters' like me. Voted yes ofc.
For the station-walking-lovers' this is inconsequential.
Implementation example:
standard invocation (default: CTRL:D)
open list
- 1st position - default ship (last used)
- [ships]
- destinations' list
even in most primitive version (just by adding 'elevator list' to existing menu) that would be improvement. The real 'good' (speaking of streamlining) would be ability to skip the 'walking part' entirely (e.g.: instantenous opening of trade window, comm to dialog with admin etc.).
For the station-walking-lovers' this is inconsequential.
Implementation example:
standard invocation (default: CTRL:D)
open list
- 1st position - default ship (last used)
- [ships]
- destinations' list
even in most primitive version (just by adding 'elevator list' to existing menu) that would be improvement. The real 'good' (speaking of streamlining) would be ability to skip the 'walking part' entirely (e.g.: instantenous opening of trade window, comm to dialog with admin etc.).
Even Lower Spec (occasional) Gamer
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Linux Mint 21.3 Cinnamon, kernel line: 5.x (6.10.x for a game instance), X11
T14 AMD Ryzen 5 PRO 4650U/Renoir, 32GB