Will the upcoming 7.5 release break ship mods?

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user1679
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Joined: Fri, 20. Jul 18, 23:20

Will the upcoming 7.5 release break ship mods?

Post by user1679 »

So I've been trying to thin out my mod list because I get tired of having to restart a playthrough after updates because I find a mod is abandoned and breaks my save. In particular I've been using Ship Variation Expansion after someone updated it a while back to be compatible with 7.x. I'm wondering if these types mods will require major updates after the new flight model is introduced.

Thanks.
Rothank
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Re: Will the upcoming 7.5 release break ship mods?

Post by Rothank »

Thrust values of engines have changed, so while the ships won't be "broken" - they would benefit from a re-balancing pass, as their performance might not be as intended by the authors when they originally made the ships.
There are also new jerk, decelerationcurve and strafecurve values - but if a ship is missing them then Egosoft defined a rather solid default values that will be used instead, so not a huge issue.
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user1679
Posts: 1078
Joined: Fri, 20. Jul 18, 23:20

Re: Will the upcoming 7.5 release break ship mods?

Post by user1679 »

Rothank wrote: Wed, 12. Feb 25, 06:53 Thrust values of engines have changed, so while the ships won't be "broken" - they would benefit from a re-balancing pass, as their performance might not be as intended by the authors when they originally made the ships.
There are also new jerk, decelerationcurve and strafecurve values - but if a ship is missing them then Egosoft defined a rather solid default values that will be used instead, so not a huge issue.
Thanks.

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