[MOD] TV's Mods: Gamestart, AI Behaviors, ReShade

The place to discuss scripting and game modifications for X4: Foundations.

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temetvince
Posts: 252
Joined: Fri, 29. Jul 11, 20:58
x4

[MOD] TV's Mods: Gamestart, AI Behaviors, ReShade

Post by temetvince »

I wanted a place for potential discussion of my work.
I tried to set these mods up for easy internationalization - Translation help is welcomed!

Alaankwa Corporation
  • A unique gamestart; begin as a Teladi with an established scrapping operation. You left the Ministry of Finance to chase profits, turning your elite training into a competitive edge. You established a modest scrapyard in a backwater system, but with pirates on all sides, survival won’t come easy.
  • Requires X4 version 7.50 or greater
  • Requires Tides of Avarice DLC
  • Compatible with Vanilla, VRO, and Reemergence
AI Imitate
  • Player tugs and miners operate similarly to the AI. Player tugs quit towing when fleeing & player miners eject unsellable cargo.
  • Compatible with Vanilla, VRO, Reemergence, and likely SWI
  • Credit to Phipsz for the tug fleeing code
Fly, you Fools!
  • Player tugs quit towing when fleeing
  • Steam Workshop Mod
  • Superseded by AI Imitate on Nexus
  • Credit to Phipsz for the tug fleeing code
ReShade Presets
  • A collection of ReShade presets for X4
  • Faithful - a faithful representation of the game's original colors. Will look the same as vanilla, but with better contrast and sharpness.
  • Dynamic - a dynamic representation of the game's colors. Will look more vibrant and colorful than vanilla. The most popular preset.
  • Cinematic - a cinematic representation of the game's colors. Will look more cinematic and moody than vanilla.
  • Surreal - a surreal representation of the game's colors. Will look more surreal and dreamy than vanilla.
X4 Modding Template
  • A template for new X4 mods

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