Hi there,
Vanilla, new gamestart - Terraner
Collecting wares after combat:
DumpFire Missiles are usually collected and cannot be ejected and block the storage space for other ammunition with a guided missile launcher until they are sold. So i can*t restock my missiles after dogfights by the destroyed enimes if they drop the right ammunition and my space is filled by the wrong rocket class.
Collected rockets that do not match the type of the mounted rocket launcher should or could be stored as wares and not block the maximum ammunition capacity.
[7.5 Beta 7] Incompatible missiles block ship capacity
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- EGOSOFT
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Re: [7.5 Beta 7] Incompatible missiles block ship capacity
Please provide screenshots and a savegame so that we can see the situation you're describing.
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Re: [7.5 Beta 7] Incompatible missiles block ship capacity
here we go:
Save File Incomaptible missiles block ship capacity
Incompatible missiles should be declared as cargo, as they are still in containers or can be ejected in the ship's equipment menu or similar
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
Is anything else needed?
Save File Incomaptible missiles block ship capacity
Incompatible missiles should be declared as cargo, as they are still in containers or can be ejected in the ship's equipment menu or similar
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
Is anything else needed?
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- Joined: Thu, 27. Feb 03, 22:28
Re: [7.5 Beta 7] Incompatible missiles block ship capacity
I think this is working as intended, though I always considered it an odd choice.
From what I can tell, every ship has a Missile capacity, even if they have no missile launchers installed. Adding missile launchers increases this capacity, with the Mk2 generally adding slightly more capacity than the Mk1 IIRC. Collected missiles go directly into a ship's missile storage when collected, rather than regular cargo.
I do agree that, ideally, collected Missiles should be cargo and not automatically load into the ship's "Missiles Only" inventory. I love collecting Missiles etc. after a battle, but the fast S-Class Collector ships I use for this are very limited. I think Missiles are just a third cargo class, and are treated differently. There's regular Cargo, such as Energy Cells, then there are Inventory Items like Space Fly Eggs, then we have Missiles.
Of course, if a ship is already equipped with missiles, they'll have little or no capacity to collect more. For me, missiles needing a Dock to "load them into the tubes" would make more sense. So, a Wharf, Equipment Dock, Carrier or Support Ship. However, we can off course directly transfer Missiles between ships, due to their "Special" inventory status.
So, yeah, it's always been this way, so I'm pretty sure it's working as intended. However, I would prefer missiles were treated as regular Cargo, and unable to be loaded in to a Launcher from Cargo. I suspect that might be a more involved change than you'd imagine though... if it were to happen.
From what I can tell, every ship has a Missile capacity, even if they have no missile launchers installed. Adding missile launchers increases this capacity, with the Mk2 generally adding slightly more capacity than the Mk1 IIRC. Collected missiles go directly into a ship's missile storage when collected, rather than regular cargo.
I do agree that, ideally, collected Missiles should be cargo and not automatically load into the ship's "Missiles Only" inventory. I love collecting Missiles etc. after a battle, but the fast S-Class Collector ships I use for this are very limited. I think Missiles are just a third cargo class, and are treated differently. There's regular Cargo, such as Energy Cells, then there are Inventory Items like Space Fly Eggs, then we have Missiles.
Of course, if a ship is already equipped with missiles, they'll have little or no capacity to collect more. For me, missiles needing a Dock to "load them into the tubes" would make more sense. So, a Wharf, Equipment Dock, Carrier or Support Ship. However, we can off course directly transfer Missiles between ships, due to their "Special" inventory status.
So, yeah, it's always been this way, so I'm pretty sure it's working as intended. However, I would prefer missiles were treated as regular Cargo, and unable to be loaded in to a Launcher from Cargo. I suspect that might be a more involved change than you'd imagine though... if it were to happen.
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Re: [7.5 Beta 7] Incompatible missiles block ship capacity
Hi Scoop,
You misunderstood me. It's not about automatically collecting the wrong missiles; you don't always have time to look at each container individually
I personally would prefer to be able to either directly load the rockets corresponding to the rocket launcher on small ships, or to transfer them from the cargo hold to the starter battery at a station (every station should support this) as you described.
For large ships and corvettes, this should happen automatically and it would be much more pleasant to be able to carry more rockets to be able to fight real battles, the automatic transfer from the cargohold would solve this problem.
At the moment, the system is a bit sluggish and treats rocket armament a bit stepmotherly, the question arises to what extent the system should be realistic and to what extent it should just be fun or completely shooter, and how willing Egosoft is to change this.
LG
You misunderstood me. It's not about automatically collecting the wrong missiles; you don't always have time to look at each container individually
I personally would prefer to be able to either directly load the rockets corresponding to the rocket launcher on small ships, or to transfer them from the cargo hold to the starter battery at a station (every station should support this) as you described.
For large ships and corvettes, this should happen automatically and it would be much more pleasant to be able to carry more rockets to be able to fight real battles, the automatic transfer from the cargohold would solve this problem.
At the moment, the system is a bit sluggish and treats rocket armament a bit stepmotherly, the question arises to what extent the system should be realistic and to what extent it should just be fun or completely shooter, and how willing Egosoft is to change this.
LG
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- EGOSOFT
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Re: [7.5 Beta 7] Incompatible missiles block ship capacity
It has become clear that this is a feature request rather than a bug report, so I've moved it to the main forum where it belongs.