stooper88 wrote: ↑Sun, 2. Feb 25, 19:39
Raptor34 wrote: ↑Sun, 2. Feb 25, 14:11
I wouldn't mind seeing the return of the M3+ class. But considering how M turrets are, what would S turrets be like?
Maybe something more utility focused would be better, or maybe M3+ can have integrated missile launchers.
Though now that I think about it further, utility S turrets could mean something fast, long ranged, but low damage. It's purpose would be to intercept missiles and also to keep enemy shields from recharging. Basically it would function like a long range beam turret, though I'll prefer it to not actually be a beam. And of course if you field enough of these ships, they would both easily work as a missile shield for other ships, and probably kill S ships easily, just like how enough L beam turrets on an Asgard and they become really good.
I could be wrong, but I think chew-ie's reply was suggesting that an M variant of the LX would avoid the issue of X4 having no S turrets, rather than proposing that ES introduce S turrets into the game. In other words, producing the LX as an M ship would allow it to retain its turrets and preserve its original glory

without requiring any dramatic changes to the game mechanics and turret classifications.
That said, it does seem that the existing M ships and M turrets leave a lot to be desired for some players. I think that's somewhat orthogonal to the topic though as those shortcomings pre-exist any reintroduction of the LX. I will say that I did, in fact, strictly utilize the LX turrets for missile defense, so the proposed "utility turret" concept would be totally in line with how I played.
But well, aren't M turrets kinda big? Let's pretend it's buffed to usefulness whatever that means, sticking an M turret on it makes it feel much bigger than expected. It'll probably be similar to how the S pad takes up most of the M Frigate.
Like okay, the Hyp is bigger now, though while we can scale from the one engine it has, I'm too lazy to properly think about how big it is. But I don't think people looking for the return of the M3+ are thinking of something that big.
With that said, you can also do it like the Astrid/Odachi and create custom turrets which might be smaller, but at that point there wouldn't be much difference between that and new S turrets.
chew-ie wrote: ↑Sun, 2. Feb 25, 20:30
Falcrack wrote: ↑Sun, 2. Feb 25, 20:08
chew-ie wrote: ↑Sun, 2. Feb 25, 06:46
Sounds great - would also solve the problem with the missing S-turrets in X4.
I can already see the LX-2, sitting on a M landing pad. Just like X3 made it, only scaled up
The Star Wars Interworlds mod has S sized turrets for some fighters, so it is doable.
It's not so much the Star Wars Interworld mod - there is a
mod framework for S turrets out there. Thus I know it is possible - but there seems to be a distinct reason why Egosoft decided to leave the whole S class without turrets (in contrast to all previous games after X:Btf - X² and X³ had turrets on small ships).
Looking at ship designs, it seems the reason is simplicity of design. And modern turret balancing too.
Consider the issues with turrets on M ships, the issue would be amplified by putting CURRENT turrets on S ships, you'll both need to design a whole new set of S turrets and then all of them would be useless anyway so why waste design time on that.
But these aren't insurmountable issues. Assuming you don't just look at turrets as pure damage dealers, which seems to be precisely what Egosoft do not want atm. Or to be precise, they don't seem to want turrets to be the best at killing fighters ala FAAs.