Please allow us to adjust relations between factions in Custom Creative Starts
Moderator: Moderators for English X Forum
-
- Posts: 5733
- Joined: Wed, 29. Jul 09, 00:46
Please allow us to adjust relations between factions in Custom Creative Starts
Back when budgeted and creative starts were in beta, we had the option to select any faction, and manually adjust that faction's relationship with any other faction. So we could for example make the Teladi genocidal maniacs who are hostile with everyone. Or make Xenon neutral or even friendly to others. Whatever we wanted.
But when that feature was released, it was limited to simply being able to edit the player's relationship with other factions.
I would like to have it where we can edit relationships between factions. That was such a cool feature! Why was it removed? I could see how it might mess up some plots. But honestly, if we are doing custom creative start, we should have the freedom to mess up plots however we want.
But when that feature was released, it was limited to simply being able to edit the player's relationship with other factions.
I would like to have it where we can edit relationships between factions. That was such a cool feature! Why was it removed? I could see how it might mess up some plots. But honestly, if we are doing custom creative start, we should have the freedom to mess up plots however we want.
-
- Posts: 3258
- Joined: Fri, 8. Dec 06, 13:45
Re: Please allow us to adjust relations between factions in Cistom Creative Starts
I'd fully be kicking off the old war between Argon and Boron vs Paranid and Split.
-
- Posts: 520
- Joined: Sat, 7. Jul 18, 17:16
Re: Please allow us to adjust relations between factions in Custom Creative Starts
That would also mess up some of the war guild missions. The Split only have Split vs. Argon missions, for instance - how would that make sense if the two were allies?
That said, I would really like it if those missions were made more dynamic.
That said, I would really like it if those missions were made more dynamic.
"If you can't take a little bloody nose, maybe you ought to go back home
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q
-
- Posts: 766
- Joined: Sat, 23. Nov 13, 15:50
Re: Please allow us to adjust relations between factions in Custom Creative Starts
I would love to have further customization of the custom game starts. I spend a lot of time adjusting relations to the proper levels of my plays. Turning off factions I find useless would be a plus. I could turn them off like que/hat/buc/frf/sca/frf. I spend way too much time setting up a game with cheat menu and numerous mods.
I'd rather they remove the war missions TBH. Dynamic would be cool if they copied DA's code and didn't touch it from the Dynamic Wars mod. My only issue with the idea is that I'm typically left unsatisfied with the end result whereas the original mod functions better. It happened in XR with certain things formerly mods.
-
- Posts: 3644
- Joined: Tue, 22. Oct 13, 15:26
Re: Please allow us to adjust relations between factions in Custom Creative Starts
tbf even the vanilla plots can deprive you of these missions. I don't think this kind of mission was implemented very well.
***modified***
-
- Posts: 3549
- Joined: Sat, 12. Jun 10, 04:43
Re: Please allow us to adjust relations between factions in Custom Creative Starts
I think it's fine if budgeted doesn't have it. But creative definitely should.
-
- Posts: 475
- Joined: Sun, 20. Nov 05, 02:38
Re: Please allow us to adjust relations between factions in Custom Creative Starts
I think that would be awesome, id set everyone to hate VIG because i hate them and their stupid fighter spam.
-
- Posts: 393
- Joined: Wed, 21. Mar 07, 13:19
Re: Please allow us to adjust relations between factions in Custom Creative Starts
I guess that in addition to the changes/fixes that would be needed for the guild missions, another thing would be what sectors the NPC factions try to overtake? Am I right to assume that some of the sector takeover preferences are hard-coded into an NPC faction logic or are those fully dynamic even in vanilla?
But otherwise, this feels like it would make the game way more interesting for reruns. I would love to make Borons hostile to Argon so I would finally see them actually _doing_ something in the game
Best regards,
Branko
But otherwise, this feels like it would make the game way more interesting for reruns. I would love to make Borons hostile to Argon so I would finally see them actually _doing_ something in the game

Why would you be against having it as part of budgeted as well?
Best regards,
Branko
-
- Posts: 3549
- Joined: Sat, 12. Jun 10, 04:43
Re: Please allow us to adjust relations between factions in Custom Creative Starts
Because budgeted is vanilla. Unless the diplomacy update changes things, I think budgeted should continue sticking to vanilla. Can budgeted get Xenon BPs?azaghal wrote: ↑Fri, 17. Jan 25, 16:07 I guess that in addition to the changes/fixes that would be needed for the guild missions, another thing would be what sectors the NPC factions try to overtake? Am I right to assume that some of the sector takeover preferences are hard-coded into an NPC faction logic or are those fully dynamic even in vanilla?
But otherwise, this feels like it would make the game way more interesting for reruns. I would love to make Borons hostile to Argon so I would finally see them actually _doing_ something in the game
Why would you be against having it as part of budgeted as well?
Best regards,
Branko
The better question would be why are people against creative.
-
- Posts: 230
- Joined: Tue, 11. Jan 22, 20:05
Re: Please allow us to adjust relations between factions in Custom Creative Starts
Since they already have plans for diplomacy (mentioned in the roadmap) I would wait to see what they have in mind regarding that. Depending on the outcome of it I would then go back to this topic.
"Never listen to what people say. Just watch what they do."
Chrisjen Avasarala
Chrisjen Avasarala
-
- Posts: 393
- Joined: Wed, 21. Mar 07, 13:19
Re: Please allow us to adjust relations between factions in Custom Creative Starts
I haven't seen anyone being against the creative in the posts at least.
As for budgeted being able to get Xenon BPs... I just had a look (I have not played around much with it) - no. But I honestly do not see why player should not be allowed to do that as well (would be nice if we could unlock them as part of regular play).
And on the vanilla part... Well, it all boils down to what gets declared to be vanilla. For me, vanilla means non-modded.
The only thing (in this context) I am curious about is whether creative starts are treated as modded by Egosoft for support purposes.
Best regards,
Branko
-
- Posts: 3549
- Joined: Sat, 12. Jun 10, 04:43
Re: Please allow us to adjust relations between factions in Custom Creative Starts
I think in this case vanilla would be what you can get through normal starts. Or to put it another way, I don't think telling the majority of the players that you can mass produce Xenon H for gate defense would be helpful at all. I'll also note that currently Xenon ships do not have normal recipes, you can only build them with Ore and Silicon. Not really an issue, besides how you cannot also produce their gear using it, but it does highlight how these are added for the player to have fun further, but not tweaked for normal play.azaghal wrote: ↑Sat, 18. Jan 25, 14:40I haven't seen anyone being against the creative in the posts at least.
As for budgeted being able to get Xenon BPs... I just had a look (I have not played around much with it) - no. But I honestly do not see why player should not be allowed to do that as well (would be nice if we could unlock them as part of regular play).
And on the vanilla part... Well, it all boils down to what gets declared to be vanilla. For me, vanilla means non-modded.
The only thing (in this context) I am curious about is whether creative starts are treated as modded by Egosoft for support purposes.
Best regards,
Branko
I'm also curious about whether Egosoft separates by game vanilla, and vanilla vanilla for support purposes.
-
- Posts: 5733
- Joined: Wed, 29. Jul 09, 00:46
Re: Please allow us to adjust relations between factions in Custom Creative Starts
Egosoft can different between games modified due to mods, and games modified due to creative start with no mods. They will accept "modified" games that are due to creative starts only and not other installed mods.
-
- Posts: 393
- Joined: Wed, 21. Mar 07, 13:19
Re: Please allow us to adjust relations between factions in Custom Creative Starts
Well, at least that is not a concern then (savegames for adjusted faction relations from creative runs not being accepted for bug report purposes - minus the issues around quest lines perhaps).