Insults removed from VR thread

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Hackod
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Insults removed from VR thread

Post by Hackod »

alt3rn1ty wrote: Thu, 19. Dec 24, 00:05 I have read the whole topic, understand the ideas proposed, and have nothing against VR, it just seems like a waste of peoples time re-running the badgering of Egosoft.
alt3rn1ty wrote: Thu, 19. Dec 24, 01:46
NightIntruder wrote: Thu, 19. Dec 24, 00:54 ~ But, I don't think there's any "bad will" there~
No there's no bad will, its just business and economics.
~At least, it's what drives my personal commitment in the community
Hmm, you have made 9 posts so far. A bit sparse on the "commitment".

Anyway it doesn't matter, everyone uses forums/discord/fly by night chat groups to try and influence how their favourite software development goes, and switch comunications channel appropriately to try and influence more weight on a given subject. Its just a new kind of human nature to try and increase the quality of your passtime.
I think its maybe a bit disrespectful that the people who engage in such strategy consider the developers as gullible enough to fall for it.
There's nothing clever/seductive happening in these repeat topics. Its just blatant badgering, and selective reading (like selective hearing, read what aids your agenda but skip acknowledging anything negatively influencial to the cause) :D

Too much gin, bugging out in case I turn into a keyboard warrior. Kind regards.
What badgering of the developers? What attempt to pressure their trust? What are you even talking about? Do you realize how arrogant and overly confident you sound while clearly misunderstanding the question at hand?

The main reason developers are hesitant about VR is their unfortunate experience with releasing a game designed entirely for VR. That was an enormous effort from the team, and unfortunately, it didn’t yield the expected returns. Let me repeat: they developed a game from scratch, fully optimized in terms of cockpit and controls for VR.

What’s being suggested in this thread is something completely different: to simply add headset support to an already existing game, WITHOUT OPTIMIZING COCKPIT SETTINGS OR VR-SPECIFIC CONTROLLER SUPPORT!

Do you understand the scale of difference between the workload in the first example—where a game was built from scratch, fully tailored for VR, including all control elements—and the second example, where support for a VR headset is added to a game where you can already see a map floating in the air and look around with the mouse? If not, then you’re definitely overestimating your intellect. Sorry if that sounds harsh, but the truth doesn’t offend—just saying it like it is.
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CBJ
EGOSOFT
EGOSOFT
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Re: POLL: Should Egosoft make X4 VR compatible?

Post by CBJ »

Claiming that "the truth doesn't offend" is not an excuse for insulting people. I'll make this an informal warning for now, but I strongly suggest you don't continue down this route.

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