[Suggestion/QoL] Show current stock levels as tooltips in terraforming project requirements

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As a player, would you like to have this suggestion implemented as part of vanilla game?

Yes
1
100%
Yes, with minor changes
0
No votes
No, but I would like to see the issue addressed (in another way)
0
No votes
No
0
No votes
 
Total votes: 1

azaghal
Posts: 393
Joined: Wed, 21. Mar 07, 13:19
xr

[Suggestion/QoL] Show current stock levels as tooltips in terraforming project requirements

Post by azaghal »

Most terraforming and terraforming-related projects require for player to deliver large amounts of specific wares to achieve certain results (like increasing humidity, temperature etc). These required quantities are easily and clearly visible once the player expands details for a particular project in the "Terraforming" menu.

As the player is planning on carrying out terraforming projects, the decisions will often be based both around the effects of a specific project and the availability of required wares - particularly the stockpiled wares on the player headquarters itself. Currently, the player has to leave the terraforming menu to determine what the current levels of ware stockpiles are.

It would be much better if the player would instead get that information via tooltip when hovering over the ware requirements. To make things simpler, the tooltip would show current stock levels for all required wares.

For example, let's say the project requirements are shown as:

Code: Select all

Resources required:

- BoGas                           10000
- Methane                        416000
- Plankton                      1000000
When player hovers over this part of the interface, a tooltip would be presented with the following content:

Code: Select all

Current stockpiles:

- BoGas                            2000
- Methane                        216000
- Plankton                       800000

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