Hello all,
This will be my first attempt at modding, but I had this idea to rework the rescue system and I'd like to see if I can create it. I have no clue where to start so any help is appreciated. What I want to do is below:
1). When a ship is destroyed, the crew leaves in escape pods like the NPCs do when they bail. No more spacesuits.
2). Escape pods head towards the nearest friendly station, alternatively they will head toward a ship with a type of "rescue ship" behavior. I don't mind creating a ship for this if I can learn how.
3). Rescued crew are added to a global pool that you can pool from to assign them to ships. This might need a station module similar to a habitat?
Help is appreciated, thanks everyone!
Help Getting Started
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Re: Help Getting Started
Welcome Buckey 
That sounds like a rather ambitous project.
Your point 2) would involve the implementation of a new ship type, maybe even a new station modul which are no simple tasks. Points 1) and 3) could be done via script as a simulation, i.e. you will not actually see any pods with the crew members on board. However, 3) would require an up-to-date list (or better a table) of all crew members (and their skills, names) of all your ships because these data are lost as soon as a ship is destroyed. That alone is tricky to code as the list needs to be updated if a crew member moves ship, is promoted or dismissed.
If this is your very first mod then maybe start by looking into similar mods to learn how they are coded and what is involved.
Cheers Euclid

That sounds like a rather ambitous project.
Your point 2) would involve the implementation of a new ship type, maybe even a new station modul which are no simple tasks. Points 1) and 3) could be done via script as a simulation, i.e. you will not actually see any pods with the crew members on board. However, 3) would require an up-to-date list (or better a table) of all crew members (and their skills, names) of all your ships because these data are lost as soon as a ship is destroyed. That alone is tricky to code as the list needs to be updated if a crew member moves ship, is promoted or dismissed.
If this is your very first mod then maybe start by looking into similar mods to learn how they are coded and what is involved.
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786