Hello, developers and fellow players!
I’ve taken some time to structure my ideas regarding possible improvements to the game’s economy and logistics system. Below are my proposals, aimed at enhancing gameplay depth and creating new strategic opportunities.
1. Ship Repair Mechanics
Description:
Ship repairs (and module repairs for large ships and stations) on shipyards, carriers, or by other means should require the same resources used in the construction of the ship’s hull or modules.
Balancing Proposal:
- [] Full repairs (100%) should consume 50% of the original resource cost required for production.
[] Resource calculation should round down, but no resource cost should drop below 1 unit of each type.
- [] Increased demand for resources: This will make the in-game economy more dynamic and production chains more significant for both players and AI factions.
[] Enhanced logistics: Players will need to carefully plan resource deliveries to maintain their fleets during ongoing combat.
[] Fixing current issues:- [] Players can repair ships using resources on their own stations without relying on credits.
[] "Free" repairs by the crew will no longer be possible without spare parts, adding realism and challenge.
- [] Players can repair ships using resources on their own stations without relying on credits.
- Cargo space becomes significant: Combat ships with limited cargo will require additional planning, making fleet logistics a core gameplay element.
2.1. Workforce for Stations
- [] Stations with 0 workers will operate at only 33% or 50% production capacity.
[] Reaching the maximum workforce will restore full production capacity (100%).
- [] Allow players to hire additional workers for credits, introducing a new economic consideration.
[] Enable manual transportation of workers between stations for more efficient workforce management.
- [] Adds depth to resource and workforce management.
[] Players must balance resources and workforce availability for optimal production. - Improves immersion by introducing more realistic management mechanics.
Description:
Ships will require food and medical supplies in their cargo to ensure proper crew functionality.
Consequences of Lack of Supplies:
- Crew and captain skills will not be applied to ship performance (effectiveness drops to "0 stars").
- [] Adjust cargo space for all ship types to reflect new requirements.
[] Allow all factories to trade food and medical supplies, but ensure factories keep a minimal stock for their own workforce.
- [] Supply ships gain importance: Players will need dedicated supply fleets to support combat groups.
[] Carriers become vital: Carriers will play a central role in resupplying fighters.
[] Improved scouting: Scout fighters will benefit from larger cargo holds, allowing for extended missions.
[] Increased autonomy of medium ships: Medium combat ships become more valuable due to their superior autonomy compared to light ships.