For this ambitious transformation, we've partnered with John Pritchett, a former Senior Physics Programmer from the Star Citizen development team, who has been instrumental in reworking ship handling in X4. This update brings significant changes to ship control and flight pathing, and we're thrilled to give you the chance to experience it first-hand.
Be sure to watch our latest XLOG episode, where Egosoft founder and Managing Director Bernd Lehahn shares his thoughts on the upcoming changes and our plans for the next year. Also, don't miss our recently posted Roadmap news, which offers a broader look at our vision for the future of X4.
In addition to the new flight model, we're making balancing adjustments across all ships in the game. Expect refined engines, thrusters, and other ship components as we work to create a balanced, optimised experience that fully leverages the new flight dynamics.
This update also expands the X4 universe with several new sectors, connecting previously distant Terran and Boron regions. And alongside these new areas of space, we're introducing adjustments to the in-game economy.
On the visual front, the 7.50 update will bring major enhancements to our graphics engine, including DLSS and FSR 3 support.
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.
We're excited to hear your feedback on this transformative update. Follow our Steam updates and other channels via our Linktree to stay informed as we move closer to the official release.
(please visit our forum for the complete changelog)