Hopes for ship rebalancing

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Falcrack
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Joined: Wed, 29. Jul 09, 00:46
x4

Hopes for ship rebalancing

Post by Falcrack »

What are your hopes for ship rebalancing, which is on the roadmap? Some of the things I would like are

1. Auxilliary ships get massively increased cargo hold. They could function as XL traders if desired, holding about 5 times that of an L freighter, with enough materials to properly resupply carrier wings with missiles and torpedoes.

2. Rebalance weapons ranges and speeds to better match balance in the VRO mod, especially capital ship weaponry. I dislike the super slow blobs of plasma in X4 vanilla. I prefer the much faster projectiles with 20 km range like the Annihilator in VRO.

3. Give defense platforms access to special long range turrets that outrange destroyer main batteries, so players will simply have to suck it up and take return fire from stations rather than endlessly complain about the AI making it difficult to snipe stations from beyond their return fire range.

4. Nerf the Asgard main death beam. It is stupidly OP, especially in the hands of the player, killing a K in a single burst seems excessive. Maybe it should be enough to take down the shields of a K in a sinlge shot.

5. Give Terrans better anti capital turrets, like the Point Singularity Projector from X3, and Starburst Shockwave Cannon. Maybe give commonwealth the Flak Artillery Array, a large turret with long range high speed projectiles for anti fighter capability.

6. Remove nonsensical stats like the original destroyers having internal storage for 40 fighters. They should be reduced to like 2-4 fighters in storage. To maintain save game compatibility, any destroyers with more ships in internal storage than allowed could eject fighters, but not put any new ones in above the limit.

7. Rebalnce missiles to have longer range in general. Anti fighter missiles should pack a bit more punch and be a bit faster.

8. Buff the shields in M sized ships, maybe removing the shield regen delay on them.

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