My Shipayrd

Forum for sharing construction plans and loadouts.

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quodus
Posts: 114
Joined: Mon, 12. Jun 06, 09:11

My Shipayrd

Post by quodus »

Hi All,

Just thouight I would upload my Shipyard , There aare many like it but this one is mine :)

Fully Self sufficient not as glamorous as some of the ones I have seen on here. I seriously dont know how you lot do it with the in built building tool .
X4 Foundations Screenshot 2024.12.02 - 15.35.13.04.png
X4 Foundations Screenshot 2024.12.02 - 15.34.34.13.png
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quodus
Posts: 114
Joined: Mon, 12. Jun 06, 09:11

Re: My Shipayrd

Post by quodus »

May I ask, How you lot are making all of these eloberate designs ? Is there some other Mod or design tool that allows you to create such Art work ?

From a complexity point of view the above was done within game using the design tool and it was a challenge Many revisions whilst playing the game over many months. but it is nothing compared to the ones on here . I like designing stuff but I couldn't see a post with refence to what mods you may be using as there is no way that they were done in game :) Or I am seriously missing something or i am totally inept
hancyaragon
Posts: 1
Joined: Fri, 18. Apr 25, 18:57

Re: My Shipayrd

Post by hancyaragon »

files down?
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31737
Joined: Fri, 16. Apr 04, 19:21
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Re: My Shipayrd

Post by Alan Phipps »

The upload is just a screenshot.
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Targ Collective
Posts: 2972
Joined: Wed, 4. Feb 09, 21:42
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Re: My Shipayrd

Post by Targ Collective »

In the build editor there's a button for uploading the station's construction plan - you're supposed to do that here. :P

My stations rely on snapping so the amazing radial designs that others use are not part of my build plan - I value being able to move the entire station from the first module and that needs snapping.

Here's my Cliff's Notes:

Symmetry. Whether snapping or not, work out lines of symmetry in advance. I use a greek cross for my templates and put the basic connectors and docks down before adding storage, habs and production. This gives me a cube to build in which is efficient use of space, and my designs have examples of using the vertical element too.

Rotation. Storage on all sides > then; Raw Materials > Intermediates > Products > Food and Medical on the four sides.

Habs and docks > Top.

My Milspecs do use the bottom for defences.

That's for Community goods.

My Terran builds use rotational symmetry. Since Terran modules boil down to energy, three construction materials, intermediate agricultural, food and medical, they might have only one kind of material on each side, or a mix of them.

So first build a design scaffold.

Then add storage and energy (profit bootstrapping!)

Raw resource, intermediate and final product; food and medical; or for Terran builds a mix of everything, or your station focus.

Habitats.

Defences.

If you want sections built in specific orders, you can remove and reattach entire chunks of station. This adds them to the bottom of the build queue, so you'll need to also reattach anything you want built after the moved piece.

That's it. Don't expect a station built around what you need in the moment to be an architectural triumph - if you want it to look good you need a build plan.

There's one more thing. If your station is supposed to be completely or partially self sufficient you'll need to know how much of what to build. The game itself has no self sufficiency calculator but there's one online! It even factors workforce bonus. It's there at a Google search, but I can link if for some reason you need it.
I design beautiful, powerful stations that transform your gameplay and look stunning. Now presenting Tachyon Developments - The Terran Collection - now with Community of Planets ship and station technologies!
quodus
Posts: 114
Joined: Mon, 12. Jun 06, 09:11

Re: My Shipayrd

Post by quodus »

Thanks for the info,

I didnt realise i was ment to upload the plan , please see attached .

I did have a plan for this station has been in development ever since I was able to afford to make a shipyard over many years. The framework was there and i got to a point where i needed another module and had to retrofit and try and make it look half decent . I think I succeeded. Just feed it minerals and it builds all kinds of ships dependant on blue prints you have. No Xenon have manaaged to get close to taking this out

I added loaads of observation points so you can view the ships in constuction
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