
I imagine at one end of the spectrum, there are the stations that are aesthetically superb but also logical. Example features would be:
- Unobstructed solar panels that all face a consistent direction (presumably the local star) to allow for maximum sunlight exposure.
- Grouping related production modules for visible production chains (e.g. adjacent scrap processor and recycler, adjacent meat and food ration production modules, etc).
- All modules physically connected without any "model clipping" or overlapping modules. No floating or orphaned modules disconnected from the station.
- Construction biased across a single planar field (2-dimensional vs 3-dimensional building).
- Uniform orientation so that all modules are canonically "right side up" not sideways or upside down.
- Extensive use of connecting modules (vertical, horizontal, and cross) to create separation between station modules for appealing geometry and realistic "flight zones".
- Racial conformity to avert disparate module styles.
- Unrestricted placement of modules, whether connected or disconnected, non-overlapping or colliding.
- Unrestricted orientation of modules (upside down habitations, piers tilted at arbitrary angles, docks placed sideways, etc).
- Illogical positioning of modules (solar panels sandwiched together and facing random directions, ungrouped placement of production modules, etc).
- Avoidance of connecting modules in favor of other station modules (i.e. using storage modules or L Argon habitat in place of vertical and horizontal connectors).
- Exclusive use of L size storage and habitation modules for maximum "utility"
- Deliberate mixing of race/faction modules to achieve maximum "utility"
I'm curious how does everyone else build their stations? Do you do any of the above (or anything not listed)? Do you build stations like this?
Also, despite my pragmatism when building stations, I find that I really enjoy visiting the station interiors and especially appreciate that Egosoft added the various observation decks. I think it's so wonderful to take in the scenery from the different vantage points. However, I wish there was a feature to either rename or automatically provide unique labels for these modules. Currently, there's no way to distinguish between multiple docks and observation decks on the same station. So when I want to see a Xenon battle from a specific side of the station or want to stop by every trader to search for a specific ware, I'm often forced to play the transporter roulette gamemultiple times before I arrive where I want to be.