I've been having an issue with L-sized traders getting stuck at my trade station.
They get stuck wanting to transfer 18446744073709550275 additional wares.
In Google Drive, I have a saved file and a screenshot. Link to Google Drive.
Pontifix's Claim
Station: 01 -- SSDE - Trade Station
Ship: 07 - Field coils
It has an Execute Trade command that is in Critical status, and it will sit there until I teleport to the bridge. I usually walk up to the captain and take over the controls. They usually tell me that they are very busy, but then a moment or two later figure it out and say "The ship will be undocking soon" and then move on.
Let me know if you need any more information.
Thanks
[#3055][7.1 HF3] Integer over/under run problem with large station - Fix in a future build.
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[#3055][7.1 HF3] Integer over/under run problem with large station - Fix in a future build.
Last edited by Tranxalive on Mon, 2. Dec 24, 19:45, edited 1 time in total.
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Re: [7.1 HF3] Integer over/under run problem with large station
I think this is a low attention vs high attention problem.
I teleported to the ship and just waited. The ship, along with the other ships, got itself unstuck, and everything started working again.
I teleported to the ship and just waited. The ship, along with the other ships, got itself unstuck, and everything started working again.
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- Posts: 60
- Joined: Sun, 18. Dec 05, 03:54
Re: [7.1 HF3] Integer over/under run problem with large station
Yep, it is specific to low attention. I teleported just to the station with 2 stuck transports, and a few moments later all the transports got unstuck.
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- EGOSOFT
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Re: [#3055][7.1 HF3] Integer over/under run problem with large station
This issue has been resolved with 7.50 Beta 2.
BurnIt!
In der Ruhe liegt die Kraft. / In peace lies strength.
In der Ruhe liegt die Kraft. / In peace lies strength.