Building ships for other Factions does not use Crew?

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Scoob
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Building ships for other Factions does not use Crew?

Post by Scoob »

Hey all,

So, I set up a Shipyard (S/M/L/XL Facilities) *just* to support my allies. I ensured the station had a decent amount of Workforce aboard, not for any production - Station buys everything in from my economy - but to support ship Crews. I know I can burn through a lot of crew quickly, when queuing up a dozen Destroyers at once, let alone Carriers and scores of Fighters. I've actually run out of Workforce before, while creating a large fleet.

Anyway, imagine my surprise when I allow ARG/ANT to use my Shipyard - they really were on the back-foot at the time - and they started queuing up dozens and dozens of ship, yet the Shipyard's Workforce did not drop at all.

Is this working as intended? Do those ARG/ANT Ships build at MY shipyard not have crew or something?

Having to supply sufficient Crew to a station is part of the cost of doing business, yet now there is no cost for this particular aspect. I needn't have built Habitats or ensured the station was kept supplied with ample food and meds.
LameFox
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Re: Building ships for other Factions does not use Crew?

Post by LameFox »

I thought it still requires some workforce to build them, but no, they don't take your station pop as crew. Which makes sense I guess—we may be building our organization on the fly, but the established factions likely have their own personnel already and are just contracting us to build them a ship. They also start out with higher skills afaik.
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Scoob
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Re: Building ships for other Factions does not use Crew?

Post by Scoob »

LameFox wrote: Sun, 17. Nov 24, 02:32 I thought it still requires some workforce to build them, but no, they don't take your station pop as crew. Which makes sense I guess—we may be building our organization on the fly, but the established factions likely have their own personnel already and are just contracting us to build them a ship. They also start out with higher skills afaik.
Well, we can have zero Workforce on a Station and it'll still build ships. Said ships will only gain a Captain though, no crew. So, workforce are needed for us to gain a Captain when building a new ship. However, even though this shipyard is JUST for the use of allied Factions, I wanted to ensure they had Crew so larger vessels can self-repair of course. I cannot see if they are gaining crew, I've not camped near the station to check. But they certainly aren't using mine.

I mean, park of the Package is me SELLING crew to the faction, but they're either not hiring or teleporting them in from elsewhere. I think other Factions SHOULD hire my Workforce for Crew. I'm bumping my prices to 150% until the do!
TheDeliveryMan
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Re: Building ships for other Factions does not use Crew?

Post by TheDeliveryMan »

Scoob wrote: Sun, 17. Nov 24, 16:55 I think other Factions SHOULD hire my Workforce for Crew.
Should they?

Player shipyard with Split habitat selling ships to Boron ...?
Nanook
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Re: Building ships for other Factions does not use Crew?

Post by Nanook »

Scoob wrote: Sun, 17. Nov 24, 16:55... I think other Factions SHOULD hire my Workforce for Crew....
Why would they want your untrained noobies when they could teleport in their own highly trained service crew, marines and captain instead?

Or is it all part of your devious plan to have your crew mutiny and take over the ship? :twisted: :eg:
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jlehtone
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Re: Building ships for other Factions does not use Crew?

Post by jlehtone »

Nanook wrote: Sun, 17. Nov 24, 19:11 Why would they want your untrained noobies when they could teleport in their own highly trained service crew, marines and captain instead?
I have assembled several fleets with only one totally unskilled helmscreature in each vessel and have received no negative feedback.
Hence I assumed that the "crew" does indeed get replaced by "natives" like you imply.

Alas, I could spot five such ships on my scanners right now, of which two are Behemoths. Each of them has just the pilot, about 1 stars each.
My cunning plan to sell ships that get quickly killed is working after all. :twisted:
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Scoob
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Re: Building ships for other Factions does not use Crew?

Post by Scoob »

TheDeliveryMan wrote: Sun, 17. Nov 24, 18:26 Should they?

Player shipyard with Split habitat selling ships to Boron ...?
Player Shipyard with Argon Habitats selling to Argon allies. I cannot build BOR ships, and factions seem to only buy their own ships. I have a lot of Blueprints, but factions can clearly be seen only buying ships their facilities can produce. I.e. I opened up this shipyard to ALL Factions at one point. ARG would buy Nova Vanguards, ANT would buy Nova Sentinels etc. BOR bought NOTHING as I had no Boron BPs unlocked.
Nanook wrote: Sun, 17. Nov 24, 19:11
Why would they want your untrained noobies when they could teleport in their own highly trained service crew, marines and captain instead?

Or is it all part of your devious plan to have your crew mutiny and take over the ship? :twisted: :eg:
Is that the actual logic behind it? Lol. I guess I just expected that when a Ship left my Shipyard the crew on it came from my Shipyard, included in the purchase price.

I would NEVER take anything that wasn't mine.... Honest :)

jlehtone wrote: Sun, 17. Nov 24, 19:25 I have assembled several fleets with only one totally unskilled helmscreature in each vessel and have received no negative feedback.
Hence I assumed that the "crew" does indeed get replaced by "natives" like you imply.

Alas, I could spot five such ships on my scanners right now, of which two are Behemoths. Each of them has just the pilot, about 1 stars each.
My cunning plan to sell ships that get quickly killed is working after all. :twisted:

I did actually think how exploitable me building ships without any crew could be. I mean, if ONE Pod of Five rookie Marines get through, that ship is mine. Fly-by Boarding once they leave the vicinity... Heh, if I could sell "previously owned" ships with a little hull damage, that'd speed things up even more :)
Perhaps if I could have assigned my EXPERIENCED crew, rescued from their destroyed vessels to my Shipyard we could all have benefitted. Urgh, I have loads of rescued crew and I ain't gonna go manually assigning them to fresh builds. Especially as I churn out Fighters in groups of 50 or 60 at a time...

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