I think it should be possible to load a station blueprint with unknown modules. However, unknown modules should be either removed on load, or loaded as some sort of "non-buildable ghost", meaning while even one is present, station cannot be built.
Reason: This would simplify deployment of prebuilt factories in early game. Currently large factories need to be carefully designed and saved as stages and until you've unlocked everything you can't even see the blueprint.
If loading of unknown modules is allowed, it would be possible to load final blueprint, and then remove the junk/things that either can't be built right now or are not needed. Which would reduce clutter.
Also see how factorio handles unknown modules in blueprints.
[Proposal] Loading station blueprints with unknown modules
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Re: [Proposal] Loading station blueprints with unknown modules
This will be a great idea, if it is possible. It will make the BP a lot more practical.vvvvvvvv wrote: ↑Fri, 6. Sep 24, 11:06 I think it should be possible to load a station blueprint with unknown modules. However, unknown modules should be either removed on load, or loaded as some sort of "non-buildable ghost", meaning while even one is present, station cannot be built.
Reason: This would simplify deployment of prebuilt factories in early game. Currently large factories need to be carefully designed and saved as stages and until you've unlocked everything you can't even see the blueprint.
If loading of unknown modules is allowed, it would be possible to load final blueprint, and then remove the junk/things that either can't be built right now or are not needed. Which would reduce clutter.
Also see how factorio handles unknown modules in blueprints.
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Re: [Proposal] Loading station blueprints with unknown modules
This would be huge win. I got very complex PHQ blueprint but I couldn’t use it because it had a casino…
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Re: [Proposal] Loading station blueprints with unknown modules
If there ever is a vote you have mine this is a great idea.