Handlaser MK-R1D1CUL0U$

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Benman2785
Posts: 48
Joined: Wed, 29. Jul 09, 03:37
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Handlaser MK-R1D1CUL0U$

Post by Benman2785 »

Hi - i am stupid and i want my Handlaser to have 500m range & 1mio damage :)

there are 3 handlasers in the game
03 has a speed of "-1" - i dont understand

EDIT: got it xD

/extensions/handlaser_mk-ultra/index/macros.xml

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<?xml version="1.0" encoding="utf-8"?>
<index>
  <entry name="bullet_spacesuit_laser_01_mk1_macro" value="extensions\Guns+\assets\fx\weaponfx\macros\bullet_spacesuit_laser_01_mk1b_macro" />
  <entry name="bullet_spacesuit_laser_02_mk1_macro" value="extensions\Guns+\assets\fx\weaponfx\macros\bullet_spacesuit_laser_02_mk1b_macro" />
  <entry name="bullet_spacesuit_laser_03_mk1_macro" value="extensions\Guns+\assets\fx\weaponfx\macros\bullet_spacesuit_laser_03_mk1b_macro" />
  <entry name="bullet_spacesuit_repairlaser_01_mk1_macro" value="extensions\Guns+\assets\fx\weaponfx\macros\bullet_spacesuit_repairlaser_01_mk1b_macro" />
</index>
<!--  <entry name="" value="extensions\Guns+\assets\fx\weaponfx\macros\" /> -->
/extensions/handlaser_mk-ultra/assets/fx/weaponfx/macros/bullet_spacesuit_laser_01_mk1b_macro.xml

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<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Markus (192.168.3.55) at 05.01.2021_09-06-45-->
<macros>
  <macro name="bullet_spacesuit_laser_01_mk1_macro" class="bullet">
    <component ref="bullet_spacesuit_laser_01_mk1" />
    <properties>
      <bullet speed="800" lifetime="1" range="500" icon="weapon_handlaser_mk1" maxhits="1" ricochet="0" scale="1" attach="1" />
      <reload time="1" />
      <damage hull="999999" repair="0" />
      <effects>
        <impact ref="impact_gen_spacesuit_laser_01_mk1" />
        <launch ref="muzzle_gen_spacesuit_laser_01_mk1" />
      </effects>
      <weapon system="weapon_standard" />
    </properties>
  </macro>
</macros>
/extensions/handlaser_mk-ultra/assets/fx/weaponfx/macros/bullet_spacesuit_laser_02_mk1b_macro.xml

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<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Markus (192.168.3.133) at 30.01.2020_15-41-54-->
<macros>
  <macro name="bullet_spacesuit_laser_02_mk1_macro" class="bullet">
    <component ref="bullet_spacesuit_laser_02_mk1" />
    <properties>
      <ammunition value="4" reload="0.5" />
      <bullet speed="250" lifetime="2" range="500" angle="0.3" maxhits="1" ricochet="0" restitution="1" scale="0" attach="0" />
      <reload rate="12" />
      <damage value="999999" repair="0" />
      <effects>
        <impact ref="impact_gen_spacesuit_laser_02_mk1" />
        <launch ref="muzzle_gen_spacesuit_laser_02_mk1" />
      </effects>
      <weapon system="weapon_standard" />
    </properties>
  </macro>
</macros>
/extensions/handlaser_mk-ultra/assets/fx/weaponfx/macros/bullet_spacesuit_laser_03_mk1b_macro.xml

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<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Matthias (192.168.3.53) on 2024-07-18 07:57:58-->
<macros>
  <macro name="bullet_spacesuit_laser_03_mk1_macro" class="bullet">
    <component ref="bullet_spacesuit_laser_03_mk1" />
    <properties>
      <bullet speed="-1" lifetime="0" range="500" maxhits="1" ricochet="0" restitution="1" scale="0" attach="0" recoil="0.05" />
      <damage value="999999" repair="0" />
      <effects>
        <impact ref="impact_gen_spacesuit_laser_03_mk1" />
        <launch ref="muzzle_gen_spacesuit_laser_03_mk1" />
      </effects>
    </properties>
  </macro>
</macros>
/extensions/handlaser_mk-ultra/assets/fx/weaponfx/macros/bullet_spacesuit_repairlaser_01_mk1b_macro.xml

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<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Markus (192.168.3.139) at 13.11.2018_11-16-08-->
<macros>
  <macro name="bullet_spacesuit_repairlaser_01_mk1_macro" class="bullet">
    <component ref="bullet_spacesuit_repairlaser_01_mk1" />
    <properties>
      <bullet speed="800" lifetime="4" range="250" icon="weapon_repairlaser_mk1" maxhits="1" ricochet="0" restitution="1" scale="1" attach="1" />
      <reload time="4" />
      <damage hull="25" repair="1" />
      <effects>
        <impact ref="impact_spacesuit_repair_01_mk1" />
        <launch ref="muzzle_gen_s_repair_01_mk1" />
      </effects>
      <sounds>
        <ambient ref="wpn_beam_repair" />
      </sounds>
      <weapon system="weapon_repair" />
    </properties>
  </macro>
</macros>

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