[Suggestion] Couple of things...

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Aegir86
Posts: 19
Joined: Tue, 31. Mar 20, 16:51
x4

[Suggestion] Couple of things...

Post by Aegir86 »

Just some thoughts based on my latest playthrough...

*Can we please get some sort of fleet script that allows a single fleet to intelligently use multiple AUX? Meaning if I have 2 aux for my fleet of 10 destroyers can you make it so they queue up according to the least busy AUX? I know there are work - arounds but for the sake of sanity I would rather just have one fleet instead of multiple. Watching 7 destroyers queue up for repairs on a single AUX after every sector battle can suck the life out of you.

*Allow players to commandeer turrets. You have a gunnery control on larger ships? Why is this not a thing...

*Missile names in hud. I know the game does its damnedest to make using missiles difficult and unapproachable, but it would be so nice to be able to know what missiles i'm switching to mid combat without having to memorize prior.

*Auto fleet builder. I don't want to pause mid battle to click through lists and windows to replenish reinforcements. Modders did it and its game changing. Hoping this is a 7.5-8.0 feature. I built this empire let me manage it like im not some one man ska band.

*Modifications integrated into build ship interface. Having to build a ship, park it in a station and run to a terminal at the ship dealership is atrocious lol holy crap Egosoft. Forget about fleet wide improvements... yikes. I want to build a ship, choose its equip, modifications and save it as a template for easy reuse and be able to build multiple.

*Settings to allow for "relay stations". It would be so so nice if I didn't have to resort to witchcraft (blacklisting) to make it so when I build supply lines to extend my trading range I don't have to worry about my own stations re-buying and re-selling wares to eachother. Right now its A<---->B<---->C (Stations and arrows indicating if they can buy and sell to eachother) Can we just get a clickable option to allow A---->B---->C?

*Paint options for stations. Big miss why not?

*Hide unassigned ships on property owned. This can get hilariously big as the game goes on. Or give us some filters to work with to mitigate it a bit. rescue pods just clog up the list.

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