Looking for a Large Late-Game Save File with Many Stations to Test New Tool

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Duncaroos
Posts: 718
Joined: Wed, 4. Jan 12, 22:23
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Looking for a Large Late-Game Save File with Many Stations to Test New Tool

Post by Duncaroos »

Hello!

I am in search for a late-game-like save file with lots of Production Stations by the Player to stress-test the tool I am using. I do not have a big save file that covers a big enough economy to possibly cover different cases like (Specifying some stations to "Fill to Max" for Habitats, or using various "Build Methods" like Terran for something like the Observation Decks or Scrap Processor.

"Vanilla" (Not Modified) is preferred, but if using Mod Extensions I only wish to accept save files that have the following data being untouched / "Vanilla" to support the test (i.e. nothing added/removed or component IDs/Macro names modified) to support the test:
- Systems & Sectors
- Wares
- Production Macros
- Station Modules
- Workunits (i.e. for habitat consumption data)

Any language, version, and DLCs are accepted.

Mods for Ships, Weapons, Turrets, Shields, characters, plots, etc. are OK to be present.

Mods that adjust parameters within Systems/Sectors/Wares/Production/Modules only is OK (see below for examples of parameters):
- Wares: Min/Avg/Max Pricing, Container Type, Volume, Input Wares & Amounts, Work Bonuses.
- Production: Production Times, Production Optimum Workforce.
- Modules: Min/Avg/Max Pricing, Input Wares & Amounts

TIA

:D
Playing X4+All_DLC on:
CPU: Ryzen 5 5600X; RAM: 4x8GB DDR4 3200MHz; GPU: GTX 1070 8GB, Driver v536.23, DirectX 12.0; OS: Win10 Home 22H2 (19045.4780); Monitor: Single Acer S232HL 1920x1080

Duncaroo's Empire Logistics Tool (v0.23 Beta) - {{Vanilla Economy - Direct link}} {{Economy Overhaul Mod Version - Direct link}}
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PersonyPerson
Posts: 246
Joined: Sat, 20. Oct 18, 12:50
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Re: Looking for a Large Late-Game Save File with Many Stations to Test New Tool

Post by PersonyPerson »

I have one:
https://drive.google.com/file/d/1GwtjPg ... sp=sharing
Vanilla Split centric save (Spear of the Patriarch start) with a large production centre in Family Zhin. Started in 7.00 Beta 1.

I don't have any Terran stations, however I do have good relations with them and with most factions, so it should be easy to get the blueprints and make stations en masse. I also don't have habitats on stations except for ship production, but again it can be easily added to the existing stations.

It's not "Late Late-game" where I've conquered half the gate network and littered it with a horde of stations, but all the seeds in order to do that are there.

Money is no issue.
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Duncaroos
Posts: 718
Joined: Wed, 4. Jan 12, 22:23
x4

Re: Looking for a Large Late-Game Save File with Many Stations to Test New Tool

Post by Duncaroos »

Thanks for sharing!
Playing X4+All_DLC on:
CPU: Ryzen 5 5600X; RAM: 4x8GB DDR4 3200MHz; GPU: GTX 1070 8GB, Driver v536.23, DirectX 12.0; OS: Win10 Home 22H2 (19045.4780); Monitor: Single Acer S232HL 1920x1080

Duncaroo's Empire Logistics Tool (v0.23 Beta) - {{Vanilla Economy - Direct link}} {{Economy Overhaul Mod Version - Direct link}}

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