What changed in v7 that broke the ship mods?

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apricotslice
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Joined: Sun, 16. May 04, 13:01
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What changed in v7 that broke the ship mods?

Post by apricotslice »

I was just trying v7 to see if I could get any interest in playing going again, but it seems v7 broke all the ship mods I'm using.

They all come up with blueprints being missing, as do a lot of the other things I have added.

Version 6 I could make all the ships in my PHQ shipyard. Version 7, and none of them will build at all.

Practically none of my saved fit-out builds are available either.

Anyone know what changed and if it's an easy fix I can do myself?

I use the cheat menu for adding blueprints, since the custom start won't access mods.
Manawydn
Posts: 306
Joined: Sun, 26. Jan 20, 06:54
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Re: What changed in v7 that broke the ship mods?

Post by Manawydn »

I have no idea myself, but if you ask in the official discord channel's x4_modding section, you'll likely get an answer, and a conversation within about 10 minutes or so.

https://discord.gg/8mudZPkRep
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apricotslice
Posts: 14163
Joined: Sun, 16. May 04, 13:01
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Re: What changed in v7 that broke the ship mods?

Post by apricotslice »

No time to do that now. Might tomorrow if nothing gets posted here I can use during my overnight.

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