What do i do with build storage? (returning player)
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What do i do with build storage? (returning player)
Now in version 7 there's build storage when station is dissasembled, but i don't know what to do with it - i can't make trades available for other factions to buy stuff, i don't know how to delete it, and my Property Owned list is being filled with build storages. How do ya'll handle build storages now?
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Re: What do i do with build storage? (returning player)
Make sure they are empty, send a ship to transfer the wares out of it. Once empty, delete the plot and after a while the build storage will be gone. At least that's how I've been doing it..
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Re: What do i do with build storage? (returning player)
Ah that makes sense. I can do that for most.
But sounds like if build storage is in hostile territory, or has too many wares to deal with, I’m stuck with those?
But sounds like if build storage is in hostile territory, or has too many wares to deal with, I’m stuck with those?
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Re: What do i do with build storage? (returning player)
Nope, even hostile build storages with a few wares left in them will despawn a moderate while after the station has completely gone, just probably not while the player is watching them. (Tested extensively on CUB stations I keep destroying in vanilla 7.00.)
What has really changed is that the destroyed station build storages now appear on the map (for hostile and friendly/neutral factions) where they didn't before 7.00. I don't entirely understand the reasons for the change since they will eventually disappear anyway, but it is what it is.
What has really changed is that the destroyed station build storages now appear on the map (for hostile and friendly/neutral factions) where they didn't before 7.00. I don't entirely understand the reasons for the change since they will eventually disappear anyway, but it is what it is.
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Re: What do i do with build storage? (returning player)
Ah thank you that helps a lot! Will wait for despawns
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Re: What do i do with build storage? (returning player)
I think it might be to increase its visibility so that the player might learn that you can actually buy stuff from them to offload them now; I certainly wasn't aware I could do such a thing in v6.20 at least, but in my v7.00 test game I'm actually camping the map looking for them so that I can pick up some really cheap Hull Parts, Claytronics, and other stuff from the various faction wars' destroyed stations.Alan Phipps wrote: ↑Thu, 1. Aug 24, 23:21 I don't entirely understand the reasons for the change since they will eventually disappear anyway, but it is what it is.
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Re: What do i do with build storage? (returning player)
Ah thanks, that would indeed explain it for friendly/neutral build storages - although my main experience in 7.00 was with hostile ones that probably would not allow player docking and trade anyway. 

A dog has a master; a cat has domestic staff.
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Re: What do i do with build storage? (returning player)
My thought about that is most likely that the devs were aiming for the former to be helpful to the player, but then when implementing, either completely forgot about the latter, or simply left it for simplicity's sake instead of making a specific exception for Xenon build storages (other "hostile" build storages can theoretically be turned neutral if you were at the cusp of neutral reputation with them, and in this case would let you know that there's some goodies you could buy for cheap if you do so quickly enough...)
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Re: What do i do with build storage? (returning player)
I really hope in the future we can interact with player owned building storages other then manual trades.
In my game I end with dozens of orphaned player owned build storages. All those left contains hundred thousands of goods I can't be bothered to remove manually by L traders.
In the linked screenshot you see 50 of them. The list is even longer
https://drive.google.com/file/d/1nA79qW ... sp=sharing
In my game I end with dozens of orphaned player owned build storages. All those left contains hundred thousands of goods I can't be bothered to remove manually by L traders.
In the linked screenshot you see 50 of them. The list is even longer
https://drive.google.com/file/d/1nA79qW ... sp=sharing
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Re: What do i do with build storage? (returning player)
That’s my issue! They are adding up and not going away, but it’s only been few hours so farOld Drullo321 wrote: ↑Fri, 2. Aug 24, 23:29 I really hope in the future we can interact with player owned building storages other then manual trades.
In my game I end with dozens of orphaned player owned build storages. All those left contains hundred thousands of goods I can't be bothered to remove manually by L traders.
In the linked screenshot you see 50 of them. The list is even longer
https://drive.google.com/file/d/1nA79qW ... sp=sharing
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Re: What do i do with build storage? (returning player)
Indeed. While obviously recovering the wares would be nice this isn't my concern.
The sheer number of build storages cover the view to my other normal stations. I can only get rid of them by either fly by and destroy them or manually trading with them until they are empty.
I won't do neither as it would take hours to fly (or teleport to other ships) to destroy them and also manually creating thousands of trade orders (most of them filled with 500k-1000k wares), this is simply not worth the time.
Beeing able to use repeat orders and/or to right click->delete them (same way as deleting satellites) would solve the issue.
The sheer number of build storages cover the view to my other normal stations. I can only get rid of them by either fly by and destroy them or manually trading with them until they are empty.
I won't do neither as it would take hours to fly (or teleport to other ships) to destroy them and also manually creating thousands of trade orders (most of them filled with 500k-1000k wares), this is simply not worth the time.
Beeing able to use repeat orders and/or to right click->delete them (same way as deleting satellites) would solve the issue.
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Re: What do i do with build storage? (returning player)
I'm quite curious as to how you guys end up with so many, and apparently generating them faster than they can disappear.
Do these remaining build storages not broadcast sell offers for the wares left in them like the NPC ones do? If they operate the same way, NPC's should theoretically be able to buy them out as well; Otherwise with a Repeat Order you can tell them to "Buy In" a sector with build storages, and they should prefer them being as they seem to always have extremely low prices, then you can just tell them to sell to other sectors that can absorb those resources.
If they do not advertise sell offers and the player has no way to do so, then yeah it seems like it'd be a pain to empty them out manually.
Do these remaining build storages not broadcast sell offers for the wares left in them like the NPC ones do? If they operate the same way, NPC's should theoretically be able to buy them out as well; Otherwise with a Repeat Order you can tell them to "Buy In" a sector with build storages, and they should prefer them being as they seem to always have extremely low prices, then you can just tell them to sell to other sectors that can absorb those resources.
If they do not advertise sell offers and the player has no way to do so, then yeah it seems like it'd be a pain to empty them out manually.
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Re: What do i do with build storage? (returning player)
Player owned build storages act nothing like NPC storages.
Really, the only actual way to interact with them since the release of the game is to manually right click on them with a (trade) ship selected to perform a manual trade.
There is really no other interaction possible. You can't mimic, you can't repeat. Those storages don't create trade offers, you can't create any sort of trade offer. Just nothing. As they don't generate trade offers, ships won't interact with them indirectely either.
- "Friendly" shipyard spamming to kill allied faction stations without reputation loss
- Relocating several times for various reasons (performance, efficiency, terraforming, knowledge gaining) to other places in the universe
- Removal of stations and ships to increase performance.
There are probably design related gameplay decisions why certain orders won't work with building storages as otherwise certain things could be exploited. For example allowing to generate trade offers may lead to a safe "poor man's" trade station. But allowing the player to just detonate it won't result in any gameplay benefits aside from having fun again because the list of stations isn't clogged with them. Also just list them together as one element you can expand/minimize like a normal station would also just help already.
It is quite the irony. X4 is such a great game but often such rather small things sometimes suck the fun out of it. You may think, why does it bother him so much, just ignore and play the game. Some things may not be obvious when you are at a completely other state in the game, or focus on different aspects. When your economical side of the game gets big, you have alot of stations or ships, you have to take care a bit tto not loose track of all the things, you may want to tidy up some things. And when such things become more exhausting to manage then some things in RL, you may have the urge to just press alt+f4.
Really, the only actual way to interact with them since the release of the game is to manually right click on them with a (trade) ship selected to perform a manual trade.
There is really no other interaction possible. You can't mimic, you can't repeat. Those storages don't create trade offers, you can't create any sort of trade offer. Just nothing. As they don't generate trade offers, ships won't interact with them indirectely either.
It depends. There are various usecases that lead to stacking up those in your games:
- "Friendly" shipyard spamming to kill allied faction stations without reputation loss
- Relocating several times for various reasons (performance, efficiency, terraforming, knowledge gaining) to other places in the universe
- Removal of stations and ships to increase performance.
There are probably design related gameplay decisions why certain orders won't work with building storages as otherwise certain things could be exploited. For example allowing to generate trade offers may lead to a safe "poor man's" trade station. But allowing the player to just detonate it won't result in any gameplay benefits aside from having fun again because the list of stations isn't clogged with them. Also just list them together as one element you can expand/minimize like a normal station would also just help already.
It is quite the irony. X4 is such a great game but often such rather small things sometimes suck the fun out of it. You may think, why does it bother him so much, just ignore and play the game. Some things may not be obvious when you are at a completely other state in the game, or focus on different aspects. When your economical side of the game gets big, you have alot of stations or ships, you have to take care a bit tto not loose track of all the things, you may want to tidy up some things. And when such things become more exhausting to manage then some things in RL, you may have the urge to just press alt+f4.
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Re: What do i do with build storage? (returning player)
That is disappointing, but I suppose it might have been to prevent the NPC's from instantly reserving all of the resources away from a player who actually wanted to recoup those. That said, I'd generally reuse those resources if I'm "moving" a station around, inadvertently avoiding such a large number of them existing at once.Old Drullo321 wrote: ↑Sat, 3. Aug 24, 10:16 Player owned build storages act nothing like NPC storages.
Really, the only actual way to interact with them since the release of the game is to manually right click on them with a (trade) ship selected to perform a manual trade.
To be clear, though, I also have a fairly lengthy game with lots of assets flying around, but I simply haven't run into a scenario yet where I ended up with like 50+ build storages around simultaneously, and was curious about what could have led to that; not necessarily judging anyone for it.
I suppose at the moment, unless they add an option for players to toggle sell orders on them, the players' only option is to manually extract the resources from them as they appear, before you end up with so many that it becomes laborious.
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Re: What do i do with build storage? (returning player)
Two causes of build storage buildup:
- major station restructuring, which involves building new ones and demolishing older ones
- destroyed defense stations
- major station restructuring, which involves building new ones and demolishing older ones
- destroyed defense stations