[Bug][7.00 HF1] Ships facing wrong direction after jump

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user1679
Posts: 1088
Joined: Fri, 20. Jul 18, 23:20

[Bug][7.00 HF1] Ships facing wrong direction after jump

Post by user1679 »

Issue:

Sometimes after jumping through a gate, the ship is facing the wrong direction (toward the gate it just came through). This makes travel with slow L and XL ships take much longer because they have to keep turing back to the proper direction.

Detail:

I was testing some of the L ships using custom start. For example, I started with an Odysseus Vanguard and enough money to buy a small Elite Sentinel. I hired a couple pilots and set the Odysseus to "Attack with" the Elite. I then ordered the Elite to fly from Argon Prime to Silent Witness to see how the Odysseus performed.

After jumping from Argon Prime into Hatikvah's Choice I, I noticed the Odysseus was facing the wrong direction. Instead of facing the original direction toward the gate on the oppsite side of the sector, it was facing the gate it just came through, the gate back to Argon Prime. Since the Odysseus is slow, it took my pilot several minutes to orient herself in the proper direction.

Meanwhile, my Elite didn't bother sticking around and flew into Silent witness. The Odysseus eventually headed toward the gate at the end of Hatikvah's and jumped through, only to be facing the wrong direction again. Now inside Silent Witness, my ship was facing the gate back to Hatikvah's Choice which wasted several more minutes while it oriented itself toward the center of Silent Witness where my Elite was waiting.
CBJ
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EGOSOFT
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Re: [Bug][7.00 HF1] Ships facing wrong direction after jump

Post by CBJ »

Do you have a savegame just before the jump where this is reasonably reliably reproducible, even if it doesn't happen every single time? Without that our chances of working out what you're seeing are rather slim, I'm afraid.
user1679
Posts: 1088
Joined: Fri, 20. Jul 18, 23:20

Re: [Bug][7.00 HF1] Ships facing wrong direction after jump

Post by user1679 »

CBJ wrote: Tue, 30. Jul 24, 09:20 Do you have a savegame just before the jump where this is reasonably reliably reproducible, even if it doesn't happen every single time? Without that our chances of working out what you're seeing are rather slim, I'm afraid.
I don't but I will try to remember to save before I jump.

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