[7.0] 16bit channel logo pngs make ship disappear - Improvements in a future build.

Ask here if you experience technical problems with X4: Foundations.

Moderator: Moderators for English X Forum

fm10m1kse
Posts: 50
Joined: Sun, 22. Jan 23, 17:57
x4

[7.0] 16bit channel logo pngs make ship disappear - Improvements in a future build.

Post by fm10m1kse »

I noticed when using a 16bit channel PNG for the player logo, it makes the ship turn invisible. Easy enough workaround: just use 8-bit. But I'm curious if it signals a different problem somewhere in the logo system.

8bit channel depth PNG
https://imgur.com/cGwHWvL

16-bit channel depth PNG
https://imgur.com/rTNi1DF
xrogaan
Posts: 214
Joined: Tue, 31. May 11, 20:27
x4

Re: [7.0] 16bit channel logo pngs make ship disappear

Post by xrogaan »

Xenons hate that one little trick.

I don't think a save would help in this case. However, a png file could potentially help a lot.
CPU: 8-core AMD Ryzen 7 5700X (-MT MCP-); 32GiB ram; GPU: AMD Radeon RX 6600; GNU/Linux Devuan
fm10m1kse
Posts: 50
Joined: Sun, 22. Jan 23, 17:57
x4

Re: [7.0] 16bit channel logo pngs make ship disappear

Post by fm10m1kse »

xrogaan wrote: Tue, 30. Jul 24, 13:24 Xenons hate that one little trick.

I don't think a save would help in this case. However, a png file could potentially help a lot.
Ah yes, sorry.

The following link contains two logo files, one saved as an 8bit channel PNG, the other a 16bit channel PNG (both named to match).
https://file.io/HMPToJSlJo62

I noticed that only the primary logo causes this effect. I tried changing just the `_glow` logos to 16bit, and they merely made the glow effect disappear
timon37
EGOSOFT
EGOSOFT
Posts: 508
Joined: Fri, 14. Dec 12, 11:02
x4

Re: [7.0] 16bit channel logo pngs make ship disappear

Post by timon37 »

Support added, will work in the next major update.
Though (before you complain;p) you likely won't see any visual advantage (feature deferred till later).
fm10m1kse
Posts: 50
Joined: Sun, 22. Jan 23, 17:57
x4

Re: [7.0] 16bit channel logo pngs make ship disappear

Post by fm10m1kse »

timon37 wrote: Mon, 26. Aug 24, 10:47 Support added, will work in the next major update.
Though (before you complain;p) you likely won't see any visual advantage (feature deferred till later).
Sweet! Honestly I only discovered this because my editor defaults to 16-bit channel PNGs and I often forget to update it to 8bit :)

Return to “X4: Foundations - Technical Support”