I dont know if thats the correct place to post this potential bug, since it isnt game play related in any way.
If its the wrong place, feel free to just delete the post.
So, I´ve labled this as a "potential" bug, because I dont know if the change that was made in the 7.0 version of the game was intentionel or by accident.
[or ofc if i did something wrong

To the (potential) bug:
It seems to me as if there is an issue how the "glow - map" of the gradient color - material (p1/p2) is rendered/works.
In the pre 7.0 version, the color itself glowed. The closer the uvs got to the colored parts of the diffuse map, the stronger the glow was.
In 7.0 this is somehow still the case, but the closer the uvs come to the colored parts of the diffuse map, the more the color changes in to a strong white tone instead of the color itself.
This effect is very obvious on every vanilla ship.
Almost all position lights are blinking with the correct color (diffuse color slightly visible), but "glow in white".
You can see that on the pic below.
Thanks

https://i.imgur.com/oKfD5gR.jpg[