Please bring back target window from X3

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Falcrack
Posts: 5738
Joined: Wed, 29. Jul 09, 00:46
x4

Please bring back target window from X3

Post by Falcrack »

This was a super useful feature of X3. It was a window in the top right of the screen which could be used to show the ship's current target. The most important aspect of it for me was that it showed the target orientation relative to the player ship. You could see at a glance if the ship is headed towards you, away from you, or sideways. Please consider implementing this in X4, just like you eventually brought back the VE goggles (which are super useful in X4).

The missile window was a nice thing too, to see from the missile's perspective as it headed towards the target.
Virtualaughing
Posts: 2035
Joined: Sat, 14. Jun 08, 20:40
x4

Re: Please bring back target window from X3

Post by Virtualaughing »

+1 for the target view
-1 for the missiles because of the swarm like missiles are in the game.
I don't think this will be implemented because the most useful parts were the turret views which would take a sizeable job to do.
I loved to closely monitor one of my assets or a ship to follow. I loved the "smart" autopilot features came with the window system. In some sense x3 was way smarter than this game.
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars! :D
LameFox
Posts: 3648
Joined: Tue, 22. Oct 13, 15:26
x4

Re: Please bring back target window from X3

Post by LameFox »

I do miss having that thing, though mainly I just liked it cosmetically: I could watch my own ship and the one I was engaging at the same time.
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gbjbaanb
Posts: 797
Joined: Sat, 25. Dec 10, 23:07
x4

Re: Please bring back target window from X3

Post by gbjbaanb »

Virtualaughing wrote: Sat, 27. Jul 24, 05:04
-1 for the missiles because of the swarm like missiles are in the game.
There were swarm missiles in X3 too. It worked fine.

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