Please help me with testing No Police Scans for Player Ships mod beta

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rudi_pioneer
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Please help me with testing No Police Scans for Player Ships mod beta

Post by rudi_pioneer »

I've created No Police Scans for Player Ships mod (https://steamcommunity.com/sharedfiles/ ... 3030555698) as a workaround for the bug where police will scan player ships and cascade into total war and wipe tons of player assets (bug is suspected to be that player ships move away before police scan is done).

Few players are reporting mod breaking in 7.0 & 7.10 beta, so i've tried to write an update. Thing is, this is notoriously hard to test, and I don't have much time to begin with :(

If you have bit of time, could you try this mod and let me know that:

no player owned ships are scanned by police (doesn't include station mini ships)

nothing else is obviously breaking (this is also part of my concern, since i'm editing code related to any recon movement, not just police scans)

Mod is unpacked, so you can also look at the code and review it:

https://www.dropbox.com/scl/fo/71gtcv26 ... guaxp&dl=0
rudi_pioneer
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Re: Please help me with testing No Police Scans for Player Ships mod beta

Post by rudi_pioneer »

it's also possible that mod is working and players that report the issue are using deadair mods (see https://github.com/DeadAirRT/deadair_sc ... .recon.xml) so this would be also good info to get - if mod seems to be working for everyone still who doesn't use deadair mods
onnes
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Re: Please help me with testing No Police Scans for Player Ships mod beta

Post by onnes »

After removing the conflicting xml from both deadair_scripts and secret stash ('sst') I'm not seeing anymore unexpected scans. Secret stash also modifies order.move.recon and I'm suspicious it was the remaining problem in my case.
rudi_pioneer
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Re: Please help me with testing No Police Scans for Player Ships mod beta

Post by rudi_pioneer »

onnes wrote: Sat, 3. Aug 24, 04:35 After removing the conflicting xml from both deadair_scripts and secret stash ('sst') I'm not seeing anymore unexpected scans. Secret stash also modifies order.move.recon and I'm suspicious it was the remaining problem in my case.
Thank you so much!

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