Goffik wrote: ↑Fri, 19. Jul 24, 10:43
Nanook wrote: ↑Thu, 18. Jul 24, 23:37
If you've encountered a bug, and assuming you have no external mods installed...
And if I do have mods installed, like the majority of people who play this game? Does that discount me from official support? The mods I use have nothing to do with plot lines, the PHQ, or allowing me to do anything you normally can't. They're mainly QoL features and fixes. I saw the line in the tech support sticky that requests I reproduce the issue in a vanilla game, but there is no way I'm starting from scratch just to see if this happens again. My 150+ hour game is already buggered by this issue as it is, since I apparently can't even get access to all sectors now.
Any mod could have broken it. Some are less likely to break things, but you might be surprised just how much could be broken by even a fairly simple mod.
In any case, you won’t have to play for 150 hours to reproduce this problem. You can just do the missions, and skip your empire development and exploration.
You could just do the Young Gun start, zip up to Heretic’s End, ignore Boso Ta again, meet up with the Alliance of the Word, find the Provinces Adrift, ignore the Shipyard quest because that takes ages and is a side–quest anyway. Presumably you met the administrator on his ship and convinced him to allow you and the Alliance to research the inactive gates in the area, though you didn’t specifically mention it. The exploration of Sanctuary of Darkness is next after that, but you didn’t say exactly what is broken (in fact your original description made it sound like you couldn’t even get to the Provinces Adrift!).
What happens when you fly through the Sanctuary of Darkness gate? Did Nila Ti warn you about the environmental effects? Did you find the inactive gate in that sector?
Anyway, you can get to that point in an hour, I’m sure.
Goffik wrote: ↑Fri, 19. Jul 24, 10:43
db48x wrote: ↑Fri, 19. Jul 24, 09:11I don’t know how much you know about the game, but the PHQ is central to almost all of the DLC storylines, as well as all of the end–game content.
I knew it was central to the original game start, but not that it was required for all the DLC content and custom starts. Truth be told, I generally avoid plots in the X series as I find the missions rather boring for the most part, and the voice acting is horrendous across the board. I mainly bought the DLCs for the new races, ships and sectors, not their story content. (It's why I won't buy Timelines.) I haven't touched the plot content from any DLC until now, and am only doing so in this run because I apparently have to in order to unlock Boron space properly. And now I can't. Fun times.
One of the best things about the story missions in X4 is that they let you choose who is at war with whom. You could end the Paranid civil war and bring peace to the region. Or you could sabotage the peace talks. Or you could end the civil war but make them go to war with everyone; once they are united they are twice as big as any other faction. The Split already ended their civil war (the Free Families lost), but you can influence their new government if you want. You could free the Argon slaves or enslave even more Argon, etc. Of course most players end up in a position to steam roll the AI factions if they wish, so maybe that is superfluous for you.
And if you’ve never researched teleportation, then I can’t fathom how much waiting you must do. And of course you've never terraformed any of the planets, so I guess you just put up with SCA piracy for ever. And you must train your pilots some other way.