Removed from Xenon thread

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Kot77
Posts: 110
Joined: Sun, 30. May 21, 23:41
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Removed from Xenon thread

Post by Kot77 »

You can read next topics:
Construction of Xenon stations does not begin
7.0 Balance of factions : the big scheme
What has happened to the Xenon?
Egosoft don't want to make Xenon be able to survive :rant: No comments from depelopers at all.

No sense to share the save, it's not a bug in some meaning. They just don't deliver the Ore to the stations to start byilding.
Egosoft can do next:
- place max priority for logistics to deliver to new stations
- build more logistics to cover all needs
- create a adequate Xenon L miner which could deliver more then 10 000 m3 of Ore
(each my station use around 30-50 L miners of 50 000 m3 each, my smallest defence station to be build require around 10-20 deliveries of 60 000 m3 of goods)

But nothing is done.

Xenon should die with their 50 S miners for entire universe.
Last edited by Kot77 on Tue, 9. Jul 24, 17:10, edited 1 time in total.
CBJ
EGOSOFT
EGOSOFT
Posts: 54300
Joined: Tue, 29. Apr 03, 00:56
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Re: Removed

Post by CBJ »

This is the Tech Support forum. Unhelpful comments like this do not belong here. Neither do false claims about what the developers "want" or your opinions on whether something is a bug or not.
Kot77
Posts: 110
Joined: Sun, 30. May 21, 23:41
x4

Re: 7.0 Xenon bug

Post by Kot77 »

With the MOD of unlimites resources called "Xenon Repair" to Xenon from the air, I spent already 5 days to expand them to 5 new sectors.
I'm killing my ally stations and ships all my game time. So even with 100% full of resources they are rather stupid to expand.

Before the MOD, it was so sense to help Xenon while they were not building stations.
But while it was no even a dialog with me in the post, I was forced to use MOD.
CBJ
EGOSOFT
EGOSOFT
Posts: 54300
Joined: Tue, 29. Apr 03, 00:56
x4

Re: 7.0 Xenon bug

Post by CBJ »

And the same applies to mod recommendations.
Kot77
Posts: 110
Joined: Sun, 30. May 21, 23:41
x4

Removed

Post by Kot77 »

Many players complain about this fact, one of the most important in the game and affecting the entire essence of the game.
Please at least comment on whether Egosoft takes this into account or not. The developers did not comment on all previous topics.

In my topic from Fri, 28. Jun, I described all in detailes, spent hours scanning the xenon stations, 0 replies or comments.

I apologize for my bad mood, but:
- Endgame Xenon invasion - bug/stuck (will be solved in next build)
- Xenon are not doing anything

Nothing to do else for me as an old player, except to describe more and more bugs on forum.
CBJ
EGOSOFT
EGOSOFT
Posts: 54300
Joined: Tue, 29. Apr 03, 00:56
x4

Re: Removed from Xenon thread

Post by CBJ »

This is your last warning. This is the Tech Support forum, not a place for you to demand commentary from developers. If you continue to ignore this, your posting rights may be suspended.

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