Scrap Recycler Pricing?

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Golden Ignis
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Joined: Tue, 24. Jan 23, 18:17
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Scrap Recycler Pricing?

Post by Golden Ignis »

Dunno if it is normal or not.
I'm assuming not, As Scrap/Recycling system seems to be wrong in my session. The rates are Sky High from standards.

Scrap Processor - Stations Building + Encyclopedia
60x Scrap Metal /h
600x Energy Cells /h
60x Raw Scrap /h
^^^^^^^^^^^^^^^^^^^
What it should be like? Correct?
Then I have this.... Which is just eating away at my energy cells.

Scrap Processors - Logistics Overview on station.
7x Scrap Processors
63,000 Scrap Metal /h
630,000 Energy Cells /h
63,000 Raw Scrap /h

I'm pretty sure these values are 'Very' Far off and wondering if this is a bug or if it is the updated stats for game.
Images arent working for me.. So did it by hand.
Side note: When will Ventures return?
Mighty be a Bug on the 7.0. Values are off? Or something small.
https://steamcommunity.com/sharedfiles/ ... 3284582507
https://steamcommunity.com/sharedfiles/ ... 3284583380
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Phlt
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Re: Scrap Recycler Pricing?

Post by Phlt »

Moved in the proper section of the Forum.
Tranxalive
EGOSOFT
EGOSOFT
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Joined: Mon, 14. Dec 20, 01:49
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Re: Scrap Recycler Pricing?

Post by Tranxalive »

Can you upload a save please? Those values definitely seem wrong, but being able to take a closer look at your game would be very helpful. :)
Golden Ignis
Posts: 3
Joined: Tue, 24. Jan 23, 18:17
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Re: Scrap Recycler Pricing?

Post by Golden Ignis »

I can. I went ahead and deleted and made fewer.
Side note, I have a Invincible Phoenix E terrorizing the Vig Wharf and it can't be killed. Dunno if you can take a look at that as well.
Imperial Good
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Re: Scrap Recycler Pricing?

Post by Imperial Good »

Golden Ignis wrote: Mon, 8. Jul 24, 07:03 Scrap Processor - Stations Building + Encyclopedia
60x Scrap Metal /h
600x Energy Cells /h
60x Raw Scrap /h
These should be per minute? not per hour?

In practice the consumption of the scrap processor is quite difficult to gauge due to it processing individual pieces of raw scrap rather than from a pool of raw scrap. If it is being fed laser tower wrecks then it will likely consume and produce a lot less than if it is being fed premium Terran ship wrecks in the same amount of time.

In game testing shows that a ratio of 1 scrap processor to 3 recycling modules should achieve sustainable results. You can then work out the energy cell cost per hour of the scrap processors by multiplying raw scrap consumed by 10.

In Avarice I would recommend a ratio of 1 scrap processor to 2 recycling modules. This helps keep things running smoothly during the tide event and should hopefully discourage manticores from sitting around waiting to be burned up by the tide.

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