Dunno if it is normal or not.
I'm assuming not, As Scrap/Recycling system seems to be wrong in my session. The rates are Sky High from standards.
Scrap Processor - Stations Building + Encyclopedia
60x Scrap Metal /h
600x Energy Cells /h
60x Raw Scrap /h
^^^^^^^^^^^^^^^^^^^
What it should be like? Correct?
Then I have this.... Which is just eating away at my energy cells.
Scrap Processors - Logistics Overview on station.
7x Scrap Processors
63,000 Scrap Metal /h
630,000 Energy Cells /h
63,000 Raw Scrap /h
I'm pretty sure these values are 'Very' Far off and wondering if this is a bug or if it is the updated stats for game.
Images arent working for me.. So did it by hand.
Side note: When will Ventures return?
Mighty be a Bug on the 7.0. Values are off? Or something small.
https://steamcommunity.com/sharedfiles/ ... 3284582507
https://steamcommunity.com/sharedfiles/ ... 3284583380
Scrap Recycler Pricing?
Moderator: Moderators for English X Forum
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- Moderator (Français)
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Re: Scrap Recycler Pricing?
Moved in the proper section of the Forum.
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- EGOSOFT
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Re: Scrap Recycler Pricing?
Can you upload a save please? Those values definitely seem wrong, but being able to take a closer look at your game would be very helpful. 

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Re: Scrap Recycler Pricing?
I can. I went ahead and deleted and made fewer.
Side note, I have a Invincible Phoenix E terrorizing the Vig Wharf and it can't be killed. Dunno if you can take a look at that as well.
Side note, I have a Invincible Phoenix E terrorizing the Vig Wharf and it can't be killed. Dunno if you can take a look at that as well.
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Re: Scrap Recycler Pricing?
These should be per minute? not per hour?Golden Ignis wrote: ↑Mon, 8. Jul 24, 07:03 Scrap Processor - Stations Building + Encyclopedia
60x Scrap Metal /h
600x Energy Cells /h
60x Raw Scrap /h
In practice the consumption of the scrap processor is quite difficult to gauge due to it processing individual pieces of raw scrap rather than from a pool of raw scrap. If it is being fed laser tower wrecks then it will likely consume and produce a lot less than if it is being fed premium Terran ship wrecks in the same amount of time.
In game testing shows that a ratio of 1 scrap processor to 3 recycling modules should achieve sustainable results. You can then work out the energy cell cost per hour of the scrap processors by multiplying raw scrap consumed by 10.
In Avarice I would recommend a ratio of 1 scrap processor to 2 recycling modules. This helps keep things running smoothly during the tide event and should hopefully discourage manticores from sitting around waiting to be burned up by the tide.