Ok, something I did like about timelines was something i've asked for a along time.
Sirens and warnings and to evacuate with npcs running around, when a Space Station is in danger of destruction. I was amazed when I actually saw this in Timelines and thought, maybe they've put this into the main game too? I have asked for this a long time before Timelines existed.
I've been flying around, especially at Hatikvah's Choice where the Xenon like to come through and attack a nearby Station, but they are not doing enough damage to bring a Station to near destruction like they did before the update so I can't see if the sirens and warnings come up in sandbox too, not just in that one linear mission in Timelines. The mechanic is obviously there now, the sounds and maybe even the mission assets. It just needs implementing.
This should seriously be in the sandbox if not. To summarise: If a Station is in severe danger of destruction, warnings should pop up with the "Evacuate speech" (like in that one Timelines mission) and even have a mission or two pop up where you can use your ship to evacuate the odd NPC or two.
So has anyone seen this implemented into the Sandbox? Do Stations in severe danger of destruction have alarms and warnings to evacaute?
Something I liked in Timelines- But is it in the sandbox?
Moderator: Moderators for English X Forum
-
- Posts: 1626
- Joined: Tue, 11. May 04, 15:34
Something I liked in Timelines- But is it in the sandbox?
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)
"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)
"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
-
- Posts: 2035
- Joined: Sat, 14. Jun 08, 20:40
Re: Something I liked in Timelines- But is it in the sandbox?
+1 to this if it does not make the game even more CPU heavy.
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars!

-
- Moderator (Deutsch)
- Posts: 4631
- Joined: Sun, 26. Jan 14, 09:56
Re: Something I liked in Timelines- But is it in the sandbox?
Would love that on ships too.
ATM you only get a monotone "warning: Hull damage detected" or something like that, when the hull is at 70 to 90% or so and you are standing on your destroyers bridge. No "critical" damage voice line, the voice is not echoed (which would make it 1000% better), no sirens, no nothing.
ATM you only get a monotone "warning: Hull damage detected" or something like that, when the hull is at 70 to 90% or so and you are standing on your destroyers bridge. No "critical" damage voice line, the voice is not echoed (which would make it 1000% better), no sirens, no nothing.
Code: Select all
Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
/l、
゙(゚、 。 7
l、゙ ~ヽ /
じしf_, )ノ