Random Reputation Loss

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redstamp
Posts: 57
Joined: Sun, 11. Feb 24, 10:47

Random Reputation Loss

Post by redstamp »

Anyone else getting random reputation losses or know why I might be getting them?

Occuring every couple of hours and always from a friendly station. Immediately upon notification, I pause game and go searching for the station that is affected. Usually takes a while to find, as Search Function does seem to allow terms like "PAR Soja Husk Factory", so have to manually search sectors for the offending station in the notification (at least notifications are persistent now upon pausing game!).

None of my armed owned ships are anywhere near the offending station (nor laser towers etc that would cause rep loss), although there are usually other factions atttacking them - maybe I made the attacking ships at my Wharf, but obvs can't tell for sure. Is this now a thing in the latest update?

Plus I thought that the latest update was going to allow 'location' markers for rep loss which appear in the log, like the destroyed ship notification? Most of these don't however appear in the log, as I am at 25+ rep for most factions and the temporary loss isn't enough to trigger a loss in rep for the faction as a whole.

To resolve, I have to go into SETA and manually change any pathing ships closeby to avoid until the rep is restored, but it's a bloody pain.

Any hints useful, thanks,
Jon
Last edited by redstamp on Sun, 30. Jun 24, 13:46, edited 1 time in total.
redstamp
Posts: 57
Joined: Sun, 11. Feb 24, 10:47

Re: Random Reputation Loss

Post by redstamp »

Think I may have found the answer - but useful for other's in case they get same issue - had un-armed traders in the vicinity and had global order set to 'collect contraband', which I assume is the issue, as when the station is getting destroyed, it drops cargo and my ships must be collecting and getting a rep loss for it...

Global Order for civilian ships to "Do not trade with stations under attack" might be useful...

Thanks.
Virtualaughing
Posts: 2035
Joined: Sat, 14. Jun 08, 20:40
x4

Re: Random Reputation Loss

Post by Virtualaughing »

We get notifications from the NPCs of our own and they are pretty much useless. Maybe opening up the personal info panel then the notification logs and find and that little arrow may or may not point to the place where the incident occurs....
Incoming call from employees.... sada ffsd fsf calling from asdawd(sdadad) ship. Or please remind me again WHERE are you. WHO you are exactly. SHOW yourself on map.
Caught by police because illegal inventory
Pirates demand my Energy cells. Should I drop it?
Every attempt to find out what is exactly the problem can take minutes.
We can set some policies in the Global Command menu. We can choose not to produce illegal stuff or don't let our free (homeless) traders to trade with them.

Maybe getting Police License solving the problem so then you are allowed to shoot back. I CBA to have it as it can be revoked so easily...
redstamp wrote: Sun, 30. Jun 24, 13:46 Global Order for civilian ships to "Do not trade with stations under attack" might be useful...
THIS! Also marking a station as "do not trade with" would solve a lot of problems. Early Boron game. Trading Stations eating up a lot and I would like to forever exclude them.

I like to use "mark as hostile". That is temporarily. But there is an issue. Marking them does not prevent your traders to approach. So they going into the vicinity and sometimes maybe even start to shoot them.
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars! :D
CaptJimBob
Posts: 31
Joined: Sat, 15. Dec 12, 21:48
x4

Re: Random Reputation Loss

Post by CaptJimBob »

Lately I am getting reputation losses that I cannot explain as well.

Normally I can find the issues, which are normally random shots during a battle etc. or sometimes policing rather than patrols. (FYI, I use filters to find them, in this recent case I type in MIN *with a space to exclude miners* and use the object list set to ships to find ship that the names are in red.)

What I am seeing is the ship under attack (MIN Police Osprey Sentinel) has none of my ships around. It was near a gate so checked the other sector but I have no ships there. Also here are no enemies of the MIN around the Osprey in question.

Also, I am conduction military operations so there is a lot of fighting happening, but in the FRF sectors being attacked there are 2 MIN S traders nowhere near my ships so that rules out squad issues. The only thought is somehow the fighting is not being recorded properly where attacks on FRF ships/stations are treated as attacks on other factions. Currently the factions reporting these attacks (so far on ships only) are MIN, PAR and ZYA and every case I have nothing fighting them.

Current version is 7.10 with no mods.

PS: Have not ruled out that it is actually supposed to be that way and that the FRF are using my faction name and attacking others.
Phezzan
Posts: 126
Joined: Mon, 12. Nov 07, 05:48
x4

Re: Random Reputation Loss

Post by Phezzan »

The pirates (SCA) will hack stations to dump their wares.

If your ships pick up those 'tagged' containers the station will go hostile and you'll get the -30 (temporary, local) adjustment.

My bigger issue is defending stations
The turrets are happy to spray at a small ship with the station behind, and the station doesn't care that I'm removing the Khaak when they take a bolt.

The only quick fix is to disarm toggle the turrets :sceptic:

In previous games the whole station had a giant shield, and they mostly didn't care

Even the slightest hit from a beam (after the criminal tour-bus evaporates and 1 frame of the beam hits the station) or bolt gun is an issue.
Sutopia
Posts: 79
Joined: Sat, 6. Jul 24, 22:27
x4

Re: Random Reputation Loss

Post by Sutopia »

CaptJimBob wrote: Mon, 12. Aug 24, 13:39 Lately I am getting reputation losses that I cannot explain as well.

Normally I can find the issues, which are normally random shots during a battle etc. or sometimes policing rather than patrols. (FYI, I use filters to find them, in this recent case I type in MIN *with a space to exclude miners* and use the object list set to ships to find ship that the names are in red.)

What I am seeing is the ship under attack (MIN Police Osprey Sentinel) has none of my ships around. It was near a gate so checked the other sector but I have no ships there. Also here are no enemies of the MIN around the Osprey in question.

Also, I am conduction military operations so there is a lot of fighting happening, but in the FRF sectors being attacked there are 2 MIN S traders nowhere near my ships so that rules out squad issues. The only thought is somehow the fighting is not being recorded properly where attacks on FRF ships/stations are treated as attacks on other factions. Currently the factions reporting these attacks (so far on ships only) are MIN, PAR and ZYA and every case I have nothing fighting them.

Current version is 7.10 with no mods.

PS: Have not ruled out that it is actually supposed to be that way and that the FRF are using my faction name and attacking others.
I noticed the search doesn’t always work. There are some situations that the ship right in front of me somehow doesn’t show when I try to search it from map. I was trying to search for Astrid (not going further since it contains spoilers) as two of them are in front of me but depending on reload luck sometimes both show, sometimes only one show and sometimes they don’t show at all.
Virtualaughing
Posts: 2035
Joined: Sat, 14. Jun 08, 20:40
x4

Re: Random Reputation Loss

Post by Virtualaughing »

My recent favorite is that VIG attacked the Split occupied Grand Exchange and they focused their activity around a station. A small fleet of mine was there and the station went hostile. I was lucky no police patroller was around and not escalated the things any further.
How can a game engine know that what is your intention in situation like this? Sometimes it is way too easy to exploit games.
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars! :D
CaptJimBob
Posts: 31
Joined: Sat, 15. Dec 12, 21:48
x4

Re: Random Reputation Loss

Post by CaptJimBob »

Sutopia wrote: Mon, 12. Aug 24, 19:09
CaptJimBob wrote: Mon, 12. Aug 24, 13:39 Lately I am getting reputation losses that I cannot explain as well.

Normally I can find the issues, which are normally random shots during a battle etc. or sometimes policing rather than patrols. (FYI, I use filters to find them, in this recent case I type in MIN *with a space to exclude miners* and use the object list set to ships to find ship that the names are in red.)

What I am seeing is the ship under attack (MIN Police Osprey Sentinel) has none of my ships around. It was near a gate so checked the other sector but I have no ships there. Also here are no enemies of the MIN around the Osprey in question.

Also, I am conduction military operations so there is a lot of fighting happening, but in the FRF sectors being attacked there are 2 MIN S traders nowhere near my ships so that rules out squad issues. The only thought is somehow the fighting is not being recorded properly where attacks on FRF ships/stations are treated as attacks on other factions. Currently the factions reporting these attacks (so far on ships only) are MIN, PAR and ZYA and every case I have nothing fighting them.

Current version is 7.10 with no mods.

PS: Have not ruled out that it is actually supposed to be that way and that the FRF are using my faction name and attacking others.
I noticed the search doesn’t always work. There are some situations that the ship right in front of me somehow doesn’t show when I try to search it from map. I was trying to search for Astrid (not going further since it contains spoilers) as two of them are in front of me but depending on reload luck sometimes both show, sometimes only one show and sometimes they don’t show at all.
So just as a follow up, I pulled all my ships out of all Teladi or Ministry sectors, put in travel and activity bans on all their sectors and that pretty much ended the reputation loss with the MIN - still had a couple after that but the rate was less severe. Thought I would then take them out one by one so jumped into an Odysseus, disarmed the turrets and went hunting. Attacked my first FRF and I got a reputation loss when they reported it to the Teladi. Not sure if that happens with the NPC, but could explain it. Either way thinking what I saw was not a bug (in the sense of programming) but rather just a pain in the ear with the Teladi.
CaptJimBob
Posts: 31
Joined: Sat, 15. Dec 12, 21:48
x4

Re: Random Reputation Loss

Post by CaptJimBob »

Virtualaughing wrote: Tue, 13. Aug 24, 20:36 My recent favorite is that VIG attacked the Split occupied Grand Exchange and they focused their activity around a station. A small fleet of mine was there and the station went hostile. I was lucky no police patroller was around and not escalated the things any further.
How can a game engine know that what is your intention in situation like this? Sometimes it is way too easy to exploit games.
If you picked up some of the drops from the station, even if by accidently running into a drop, they will go hostile. Other than that, can't think of any reason for it to go hostile.
BitByte
Posts: 647
Joined: Tue, 14. Sep 21, 15:57
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Re: Random Reputation Loss

Post by BitByte »

CaptJimBob wrote: Tue, 13. Aug 24, 23:02 Attacked my first FRF and I got a reputation loss when they reported it to the Telad
Teladi is friendly faction for Free Families so that's why you lost reputation.
Fallen Families (FAF) is not friendly one.

I have had rep losses whete attacker is unknown. When looked in sector I saw destroyed ANT ship and ARG was angry.
Last edited by BitByte on Wed, 14. Aug 24, 20:38, edited 1 time in total.
Scoob
Posts: 11204
Joined: Thu, 27. Feb 03, 22:28
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Re: Random Reputation Loss

Post by Scoob »

Also remember that messages can lag a lot in v7.10. I've had messages pop up over an hour after a given event, which can cause a little confusion. It seems that messages are buffered while the player is in the map screen, they'll then slowly start displaying when out of the map screen, but it can take ages to catch up. I turned off 90% of messages - only keeping things like "Attacked" - and I'm still getting loads of old messages - trades finished, reputation changes etc. - coming through. Hopefully they'll stop.

Sometimes when an event occurs - notification in the lower right window - you'll not get an entry in the lower-left window for a while. However, sometimes and event will make it into the log right away, other times not. This impacts custom alerts too. So you can set an alert, hear the sound, go to check the log to see exactly what it was yet there's no log entry yet. Hope they fix this.

I got a message last night, saying I'd gained reputation to 9 with a Faction. I was actually 12 by that time, and had attended the promotion ceremony over an hour earlier. False events causing reputation loss do happen, but with messages lagging if you spent time on the map screen, it's even harder to figure out what went on now.
BitByte
Posts: 647
Joined: Tue, 14. Sep 21, 15:57
x4

Re: Random Reputation Loss

Post by BitByte »

I'm aware message buffeting but it's not so big issue for me as I keep game paused most of times when I'm in the map.
And I've reduced ampunt of messages already since 4.x.

Those "attacked by unknown ship" messages have come since 3.x and for example if you perform boarding to L-size ship and it shoots either it's own defence drone or S-size fighter which escorts it then comes that medsage AND player is the one whom gets blamed from the incident s/he didn't cause directly.
Virtualaughing
Posts: 2035
Joined: Sat, 14. Jun 08, 20:40
x4

Re: Random Reputation Loss

Post by Virtualaughing »

CaptJimBob wrote: Tue, 13. Aug 24, 23:05
Virtualaughing wrote: Tue, 13. Aug 24, 20:36 My recent favorite is that VIG attacked the Split occupied Grand Exchange and they focused their activity around a station. A small fleet of mine was there and the station went hostile. I was lucky no police patroller was around and not escalated the things any further.
How can a game engine know that what is your intention in situation like this? Sometimes it is way too easy to exploit games.
If you picked up some of the drops from the station, even if by accidently running into a drop, they will go hostile. Other than that, can't think of any reason for it to go hostile.
Thanks for the tip. Anyway. I don't know any spacesim with automated turrets which does not have this friendly fire issue. And i think it is great because we are human. I mean we can pretend and do other shenanigans/exploits.
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars! :D

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