My traders don't work properly in 7.0

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Tamina
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My traders don't work properly in 7.0

Post by Tamina »

I really enjoy the AI improvements but the traders of my station don't sell properly.

I have a 4* manager, and there are many stations to sell to in his distance but my traders >never< trade with any of those stations.
They rather load up 50 units of one ware and sell it to the very same station over and over and over again for the lowest price (the station is filled to the brim), instead of loading up 5000 units and sell it for the highest price to literally any of the other stations in range.

And I don't get why.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 
LameFox
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Re: My traders don't work properly in 7.0

Post by LameFox »

There were some issues with pricing in the beta. I'd have to manually set things a bit higher than seemed necessary at times to get things delivered, like E-cells to my scrap refineries. Not sure whether they fixed that or not, maybe try tweaking the settings on your stations.
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Scoob
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Re: My traders don't work properly in 7.0

Post by Scoob »

I'm guessing there's some hidden "distance penalty" at play here? Sometimes I think my station-assigned traders aren't really getting the best deal. However, perhaps if I calculate profits per hour it'd be different? Don't know.

One thing I have noticed - and reported during the beta - was that my ships when selling to my own stations load up on too many wares all the time. I.e. My first station sells Hull Parts, a second station wants 100 Hull Parts. The price is right for a Trade to occur. A subordinate of the first station loads up on 200 Hull Parts, sells the required 100 to the seconds station and is then stuck with 100 excess it cannot get rid of. Trading for this ship eventually stalls. During the beta, I had to regularly clean on my station-assigned traders of excess wares.

This is actually a slight improvement on what I was seeing in v6.2. In that version, my ships would still overload cargo. However, with several ships assigned, it might be SEVERAL ships with 100 Hull Parts going to satisfy an order for just 100. When that happened, the first ship to arrive would fully satisfy the order, but subsequent ships would either i) Overload the station, or ii) get stuck with excess ware. That first option was worse, as it'd fill up storage beyond allocated limited, reducing ware capacity for other wares. Total station stall. I had several stations of my starve, losing workforce, as no Food and Meds could be delivered due to over-stock.

With the current bug, we just have to manually empty our ships every few hours. A pain, but more manageable.
fade7
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Re: My traders don't work properly in 7.0

Post by fade7 »

Tamina wrote: Wed, 26. Jun 24, 15:06 I really enjoy the AI improvements but the traders of my station don't sell properly.

I have a 4* manager, and there are many stations to sell to in his distance but my traders >never< trade with any of those stations.
They rather load up 50 units of one ware and sell it to the very same station over and over and over again for the lowest price (the station is filled to the brim), instead of loading up 5000 units and sell it for the highest price to literally any of the other stations in range.

And I don't get why.
i used to have weird little issues like this from time to time until i just started selling at minimum price and buying at maximum price... for pretty much everything. from what i can tell its almost impossible to actually not turn a profit as far as a manufacturing line... as i still am turning profits. In regard to pure trading yes you can trade at a loss... but like if you have a advanced electronics factory and buy everything needed to produce it at max price and then sell the advanced electronics at minimum price i think you can still turn a profit on it and your stations become a priority because no one can beat that and prices are essentially fixed. ever since then i always sell my end products at minimum price and buy everything needed at max price... for everything even my shipyards and wharves... makes setting up stations a breeze due to price fixing and making roughly 100 million an hour passively in the background with my 50ish stations. I do however use all my own miners for stuff like that. So i am never buying ore or silicon or gases from outside my faction.

is your station like a pure trading station? or are you manufacturing something there? if your manufacturing try doing what i did maybe and see if that helps.
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Tamina
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Re: My traders don't work properly in 7.0

Post by Tamina »

Thanks for the tips. I tried playing with the settings and pricing and noticed that traders are completely focused on a specific ware, even though they shouldn't be, according to the stations manager.

So there are two stations nearby, each buying one of two different wares my station offers. However, my traders are exclusively selling one ware until station "A" is filled to the brim and never ever supply station "B". Even though station "A" is not paying much anymore for tiny amounts delivered, while station "B" is empty and will pay whatever it takes.

My traders have both wares automatically set in their ship info by the manager. I guess I have to manually force them to trade only one ware.

At least we can do that now. :)

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 
PV_
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Re: My traders don't work properly in 7.0

Post by PV_ »

Tbh, it is the issue for years. Don't expect a day when I no longer need to share that image:
Image
as it happens over and over again with different stations species/player's/xenon. One wares have advantage over another. I have to significantly lower price for specific wares so station subordinates start deliver those to NPC Wharf/Shipyard which desperately need the wares.
I haven't yet investigated that in v7. May be things went worse.
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Tamina
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Re: My traders don't work properly in 7.0

Post by Tamina »

"Funny" that younshare this picture, for me Ore is THE problematic ressource on all of my stations. It seems like the AI hates ore.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 
fade7
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Joined: Sun, 29. Nov 20, 05:48
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Re: My traders don't work properly in 7.0

Post by fade7 »

Tamina wrote: Fri, 28. Jun 24, 13:57 "Funny" that younshare this picture, for me Ore is THE problematic ressource on all of my stations. It seems like the AI hates ore.
okay so are you trying to trade Ore from a station to another station? or something like that? because i have never been able to get that to work... that's why all my stations have their own miners for their production lines. If you post your save game i could try to take a look and see whats going on in your save. just make a note of pointing out where your problem station/trader is in case you got some kind a massive empire or something.

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