Is there a timelines unlock mod?

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atsmith66
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Is there a timelines unlock mod?

Post by atsmith66 »

Has anyone made a mod to unlock the rewards for timelines?

I have played through to Graph 6 now, not enjoyed it at all, and have now completely lost the metaphoric will to live. I just can't get myself to do the remaining missions. However I do want to unlock the "rewards" bit as I'd love to play with the new capital ship and get the new sectors and faction. I mean, have paid for the DLC.

If not that's probably fine.

I have got a huge amount of joy from the sandbox game, which is brilliant, over the years so I don't begrudge them the money. Just sad I'll not be allowed to play with the new toys as things stand
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chew-ie
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Re: Is there a timelines unlock mod?

Post by chew-ie »

You don't need a mod - just check out this thread @Steam: https://steamcommunity.com/app/392160/d ... 7672527594

There are two files responsible for tracking progress. The user Wraith provided those two files of his were he had unlocked everything.

Backup your 2 files before trying that out - as those track other progress as well, mostly relevant for e.g. the custom gamestart editor (budgeted))
Then copy over the files from Wraith, load your sandbox game and you should find the unlocks.

As a sidenote - if you load your most advanced save, the loading progress will update your userdata_signed.xml with the progress in your save. So at best you don't have to remove the userdata_signed.xml from Wraith anymore.

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atsmith66
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Re: Is there a timelines unlock mod?

Post by atsmith66 »

Thank you chew-ie

That's very much appreciated
Vovadrik
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Re: Is there a timelines unlock mod?

Post by Vovadrik »

chew-ie wrote: Tue, 25. Jun 24, 21:01 You don't need a mod - just check out this thread @Steam: https://steamcommunity.com/app/392160/d ... 7672527594

There are two files responsible for tracking progress. The user Wraith provided those two files of his were he had unlocked everything.

Backup your 2 files before trying that out - as those track other progress as well, mostly relevant for e.g. the custom gamestart editor (budgeted))
Then copy over the files from Wraith, load your sandbox game and you should find the unlocks.

As a sidenote - if you load your most advanced save, the loading progress will update your userdata_signed.xml with the progress in your save. So at best you don't have to remove the userdata_signed.xml from Wraith anymore.
Does it make game modified?
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chew-ie
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Re: Is there a timelines unlock mod?

Post by chew-ie »

Vovadrik wrote: Tue, 25. Jun 24, 21:23
chew-ie wrote: Tue, 25. Jun 24, 21:01 You don't need a mod - just check out this thread @Steam: https://steamcommunity.com/app/392160/d ... 7672527594

There are two files responsible for tracking progress. The user Wraith provided those two files of his were he had unlocked everything.

Backup your 2 files before trying that out - as those track other progress as well, mostly relevant for e.g. the custom gamestart editor (budgeted))
Then copy over the files from Wraith, load your sandbox game and you should find the unlocks.

As a sidenote - if you load your most advanced save, the loading progress will update your userdata_signed.xml with the progress in your save. So at best you don't have to remove the userdata_signed.xml from Wraith anymore.
Does it make game modified?
No, because you are basically using the "signed userdata" of a user who already unlocked all the things available in Timelines. You'd only get a modified if you open the userdata_signed.xml file and alter it's content. The other file, userdata.xml can be changed without triggering the modified. As a sidenote - in that file you could e.g. unlock hidden gamestarts (like the Teladi one) among other things. Userdata.xml is basically used as a "Timelines progess save" whereas userdata_signed.xml stores the unlocks.

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Spoiler
Show
BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Tammancktall: Es ist eine Ehre für sie mich kennenzulernen...
CBJ: Thanks for the savegame. We will add it to our "crazy saves" collection [..]

:idea: Feature request: paint jobs on custom starts
Vovadrik
Posts: 76
Joined: Thu, 8. Apr 21, 05:25
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Re: Is there a timelines unlock mod?

Post by Vovadrik »

chew-ie wrote: Tue, 25. Jun 24, 21:30
Vovadrik wrote: Tue, 25. Jun 24, 21:23
chew-ie wrote: Tue, 25. Jun 24, 21:01 You don't need a mod - just check out this thread @Steam: https://steamcommunity.com/app/392160/d ... 7672527594

There are two files responsible for tracking progress. The user Wraith provided those two files of his were he had unlocked everything.

Backup your 2 files before trying that out - as those track other progress as well, mostly relevant for e.g. the custom gamestart editor (budgeted))
Then copy over the files from Wraith, load your sandbox game and you should find the unlocks.

As a sidenote - if you load your most advanced save, the loading progress will update your userdata_signed.xml with the progress in your save. So at best you don't have to remove the userdata_signed.xml from Wraith anymore.
Does it make game modified?
No, because you are basically using the "signed userdata" of a user who already unlocked all the things available in Timelines. You'd only get a modified if you open the userdata_signed.xml file and alter it's content. The other file, userdata.xml can be changed without triggering the modified. As a sidenote - in that file you could e.g. unlock hidden gamestarts (like the Teladi one) among other things. Userdata.xml is basically used as a "Timelines progess save" whereas userdata_signed.xml stores the unlocks.
So using that file will affect Timeline unlocks and budgeted start money and unlocked ends of stories?
Socratatus
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Re: Is there a timelines unlock mod?

Post by Socratatus »

atsmith66 wrote: Tue, 25. Jun 24, 20:39 and have now completely lost the metaphoric will to live.
+1000000
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
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chew-ie
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Re: Is there a timelines unlock mod?

Post by chew-ie »

Vovadrik wrote: Tue, 25. Jun 24, 22:25 So using that file will affect Timeline unlocks and budgeted start money and unlocked ends of stories?
Yes

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Show
BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Tammancktall: Es ist eine Ehre für sie mich kennenzulernen...
CBJ: Thanks for the savegame. We will add it to our "crazy saves" collection [..]

:idea: Feature request: paint jobs on custom starts
fade7
Posts: 154
Joined: Sun, 29. Nov 20, 05:48
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Re: Is there a timelines unlock mod?

Post by fade7 »

chew-ie wrote: Tue, 25. Jun 24, 22:33
Vovadrik wrote: Tue, 25. Jun 24, 22:25 So using that file will affect Timeline unlocks and budgeted start money and unlocked ends of stories?
Yes
but if the signed user doesnt match up with the account thats playing couldnt that cause a modified tag? or if someone is using it and made a save after swapping those files can they confirm if they save from that point forward does it tag the game as modified?

also not sure if being online(Game setting) or not could affect it but it very well could.
Tharrg
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Re: Is there a timelines unlock mod?

Post by Tharrg »

taztaz502
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Re: Is there a timelines unlock mod?

Post by taztaz502 »

fade7 wrote: Wed, 26. Jun 24, 00:20
chew-ie wrote: Tue, 25. Jun 24, 22:33
Vovadrik wrote: Tue, 25. Jun 24, 22:25 So using that file will affect Timeline unlocks and budgeted start money and unlocked ends of stories?
Yes
but if the signed user doesnt match up with the account thats playing couldnt that cause a modified tag? or if someone is using it and made a save after swapping those files can they confirm if they save from that point forward does it tag the game as modified?

also not sure if being online(Game setting) or not could affect it but it very well could.
Nope it works like a treat thankfully.

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