I was wondering just how hard it would be to make script an AI opponent...someone who is also looking to make some cash and become a mogal. It would need a data base on just what makes a good loop and work at building an empire. It could also shorta keep up with what the player is doing and useing the same data base try to predict just what the player is gonna do next and try to cut him off. That would provide and interesting twist to the game?
Has anyone else thought of this. It may be someting I look into after I get the combat AI well underway?
Actual AI competition??
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 985
- Joined: Sun, 7. Dec 03, 05:15
Actual AI competition??
"Try not. Do or do not, there is no try."-Yoda
"[Its] time for the human race to enter the solar system"-Dan Quayle
"[Its] time for the human race to enter the solar system"-Dan Quayle
-
- Posts: 1075
- Joined: Wed, 6. Nov 02, 20:31
-
- Posts: 985
- Joined: Sun, 7. Dec 03, 05:15
Maybe not a true rival so to speak, but maybe something...JustHere4Coffee wrote:I don't think the scripting language is powerful enough, nor the game versatile enough, for you to script a true rival...
however, it's a possibility for X2XT... stick the suggestion in the regular board?
"Try not. Do or do not, there is no try."-Yoda
"[Its] time for the human race to enter the solar system"-Dan Quayle
"[Its] time for the human race to enter the solar system"-Dan Quayle