[DUP][BUG] 7.0 Boron ships access ramps are having a seizure

Ask here if you experience technical problems with X4: Foundations.

Moderator: Moderators for English X Forum

xrogaan
Posts: 215
Joined: Tue, 31. May 11, 20:27
x4

[DUP][BUG] 7.0 Boron ships access ramps are having a seizure

Post by xrogaan »

Several boron ships had a ramp with seizure. Currently I confirmed Hydra and Grouper.

Running the linux version, if that applies.

Video is worth more than words: https://drive.proton.me/urls/Z5CAZ4TYZG#9iHTcFH4bchh
Save game (vanilla): https://drive.proton.me/urls/C5E4MM2BZ4#kBAsK68FhBEk
CPU: 8-core AMD Ryzen 7 5700X (-MT MCP-); 32GiB ram; GPU: AMD Radeon RX 6600; GNU/Linux Devuan
xrogaan
Posts: 215
Joined: Tue, 31. May 11, 20:27
x4

Re: [BUG] 7.0 Boron ships access ramps are having a seizure

Post by xrogaan »

Don't know if the following is related.

Couldn't use the transporter room in my porpoise (it was named "Door"). Managed to fast travel to another ship, which had a working transporter.
In the mean time, my game seemingly froze as I approached a boron wharf (luckily I saved minutes before, no data lost). I have this uidata.xml file created in my profile directory, gets filled with weird stuff the longer I play.

Feels like something's wrong with my game. Though the save is displayed as clean, could the game have loaded a straggler disabled mod? I didn't bother to delete the workshop items the game re-downloaded after I cleaned up the extensions directory.
CPU: 8-core AMD Ryzen 7 5700X (-MT MCP-); 32GiB ram; GPU: AMD Radeon RX 6600; GNU/Linux Devuan
H34Dru5H
Posts: 146
Joined: Sat, 18. Feb 06, 03:49
x4

Re: [BUG] 7.0 Boron ships access ramps are having a seizure

Post by H34Dru5H »

Version 7.0 vanilla

I have the same issue. I alighted my Hydra Regal having landed at a station and nearly broke my leg! The access ramp is beating up and down like a humming bird wing and looks very broken. I went off to do some hacking hoping some nice NPC would fix it before I got back but it was still the same and impossible to walk up. Reloaded the game, still the same..

Save game: https://drive.google.com/file/d/10hOkcm ... drive_link

Edit: Forgot to add, when the game is paused, the ramp looks fine lowered to the deck.
B450 Tomahawk Max II, Ryzen 5600X, RTX2070S, 16GB 3600 CL14
xrogaan
Posts: 215
Joined: Tue, 31. May 11, 20:27
x4

Re: [BUG] 7.0 Boron ships access ramps are having a seizure

Post by xrogaan »

H34Dru5H wrote: Sat, 22. Jun 24, 20:58 Edit: Forgot to add, when the game is paused, the ramp looks fine lowered to the deck.
That's just a frame perfect timing issue. The ramp animation is oscillating very quickly between two states. Same thing happens to the widget around the cockpit of the Grouper (there's some kind of visor going down when you sit down).
CPU: 8-core AMD Ryzen 7 5700X (-MT MCP-); 32GiB ram; GPU: AMD Radeon RX 6600; GNU/Linux Devuan
Gallakai
Posts: 14
Joined: Sun, 21. Apr 24, 04:22
x4

Re: [BUG] 7.0 Boron ships access ramps are having a seizure

Post by Gallakai »

This bug is affecting me as well, The Hydra has a quantum shifting ramp.
https://youtu.be/T_xLRTIsoYk
Canderous
Posts: 2
Joined: Tue, 13. Aug 13, 13:58
x4

Re: [BUG] 7.0 Boron ships access ramps are having a seizure

Post by Canderous »

I can confirm this bug as well, at least the ramps for the Hydra are going crazy.
Don't know about the other ships yet.
Oxxmossis
Posts: 1
Joined: Sat, 29. Jun 24, 16:38
x4

Re: [BUG] 7.0 Boron ships access ramps are having a seizure

Post by Oxxmossis »

Same here. Have to use the short-cut to get back in the ship too as I can't walk in with the ramp trying to kill me :p
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31834
Joined: Fri, 16. Apr 04, 19:21
x4

Re: [BUG] 7.0 Boron ships access ramps are having a seizure

Post by Alan Phipps »

Please stop the unsupported 'me too' posts as they do not help the devs who are already on the case.
A dog has a master; a cat has domestic staff.

Return to “X4: Foundations - Technical Support”