Hi there,
while working on customized weapon for a mod I went to discord got this formula from DeadAir: (damage * maxhits) / (reload time)
(this is considering "bullet_arg_turret_l_plasma_01_mk1_macro" only)
So that would be 1029
However, I still do not understand how the turret values effect DPS.
How does this line:
<reload rate="0.5" time="1" />
from the file "turret_par_l_plasma_01_mk1_macro" factor into DPS?
Also I seem to have a problem when changing only bullet_ values, that it actually doesn't increase fire rate, even when doubling the reload time.
- Also, how is "Average Turret output (MW)" calculated?
- what does this line mean exactly: <ammunition value="2" reload="9" />
- what's the difference between realod rate and reload time?
- How does <heat value="5756" /> factor into DPS?
I would appreciate any clarification on this!
Thank you.
Calculate DPS for weapons?
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- Posts: 1633
- Joined: Mon, 14. Apr 08, 17:03
Re: Calculate DPS for weapons?
Hello 
You can check this table to see how I calculate things for a bullet.
And for other questions:
- The reload parameter in a turret itself does not impact DPS, its a leftover from XR (previous game) I believe.
- <ammunition value="2" reload="9" /> is a weapon clip, so it does 2 shots with the fire rate you set in "reload", and then it takes 9 seconds to reload the full clip again.
- reload rate is how many bullets it will shot in one second, reload time is time in seconds between shots. Just use whatever more practical for your case.
- heat does not impact DPS itself, but an overheated gun (turrets dont have heat) will, obviously, not shoot, lowering its SUSTAINED DPS.

You can check this table to see how I calculate things for a bullet.
And for other questions:
- The reload parameter in a turret itself does not impact DPS, its a leftover from XR (previous game) I believe.
- <ammunition value="2" reload="9" /> is a weapon clip, so it does 2 shots with the fire rate you set in "reload", and then it takes 9 seconds to reload the full clip again.
- reload rate is how many bullets it will shot in one second, reload time is time in seconds between shots. Just use whatever more practical for your case.
- heat does not impact DPS itself, but an overheated gun (turrets dont have heat) will, obviously, not shoot, lowering its SUSTAINED DPS.
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- Posts: 783
- Joined: Wed, 5. Dec 18, 06:17
Re: Calculate DPS for weapons?
Hello ShuuloShuulo wrote: ↑Thu, 20. Jun 24, 11:15 Hello
You can check this table to see how I calculate things for a bullet.
And for other questions:
- The reload parameter in a turret itself does not impact DPS, its a leftover from XR (previous game) I believe.
- <ammunition value="2" reload="9" /> is a weapon clip, so it does 2 shots with the fire rate you set in "reload", and then it takes 9 seconds to reload the full clip again.
- reload rate is how many bullets it will shot in one second, reload time is time in seconds between shots. Just use whatever more practical for your case.
- heat does not impact DPS itself, but an overheated gun (turrets dont have heat) will, obviously, not shoot, lowering its SUSTAINED DPS.

thank you very much for getting back to me.
This table is actually perfect, I have been scratching my head doing calculations and got confused

Hope you are doing well, wishing the whole team a great week!