Hello,
As in titile, I wish to ask about currently instaled mods and incoming update. Will mods still work when 7.0 arrive? Or there might be something that would brake up current compatibility? So far I can use NoSteam provided on Egosoft main page to still play at 6.20, but im curious on new features.
Thanks for spared time
Will mods work when 7.0 arrive
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Re: Will mods work when 7.0 arrive
Best to wait for each mod creator to confirm compatability before playing on. I'm pretty sure anyone still supporting the game though will have been keeping an eye on the Breaking changes list which Egosoft keep to give mod makers a heads up on what they may need to adapt their mods to, and will update pretty quickly when the beta goes live.
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Re: Will mods work when 7.0 arrive
SirNukes ModSupportApis does not work anymore (for now) - and since many MODs depend on it (especially all with hotkeys for macros), some mods might not work anymore...
Mein Traum vom Glück ist der Traum von einer anderen Menschheit. (S. Lem)
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Re: Will mods work when 7.0 arrive
As far as I know, the problem was not SirNukes Mod Support APIs but that Kuertees "UI Extensions and HUD" were not updated until recently.Trajan von Olb wrote: ↑Mon, 17. Jun 24, 20:11 SirNukes ModSupportApis does not work anymore (for now) - and since many MODs depend on it (especially all with hotkeys for macros), some mods might not work anymore...
But these have received an update on June 14th, so they work again.
And as Kuertees UI Extensions depend on SirNukes Mod Support APIs as well, and now work again, I assume SirNuke's mod is still fine.
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Re: Will mods work when 7.0 arrive
Great thanks for advices, therefore i would wait a bit with updates, im not in hurry.
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Re: Will mods work when 7.0 arrive
Allegedly the settings menus for the new hotkeys were not accessible on SirNukes.
Can anyone confirm that this works with 7.0? Because without the Apis the hotkeys don't work, and without hotkeys I would have to use Egosoft's dreadful target acquisition again, and I'll never do that to myself again as a HOTAS player

Quite apart from the fact that I have also programmed direct access to many menus via hotkeys, which is really practical. Then there are also the fleet commands and a few other things that I don't want to be without...
So really: Can anyone confirm that the HOTKEYS from SirNukes (with the exe file) also run under 7.0? Because THAT would be really good news!
Greetings Trajan von Olb
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Mein Traum vom Glück ist der Traum von einer anderen Menschheit. (S. Lem)
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Re: Will mods work when 7.0 arrive
Sirnukes seems to function, we can get the "extention settings" in 7, so the piracy mod I use functions fine.
I started with just a few mods and gradually added some more, and everything is working so far.
I started with just a few mods and gradually added some more, and everything is working so far.
Aladna Hill, Again, AP, 3.1. in the last Game worthy of the "X" title. <<<< X4 might just be changing this. 

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Re: Will mods work when 7.0 arrive
Ship models works same on 7.0 as on 6+ or ships need to go to blender again i can see some issues whith some ships or im wrong?