Terraforming Ocean of Fantasy - Earthquakes
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Terraforming Ocean of Fantasy - Earthquakes
Hi,
I started that mission some time ago and thought creating that structural lattice first was a good idea. It worked well enough until about 2/3 completion. But now the earthquakes are throwing me more and more back. I went from 60 drones rest to 150 and now over 200 again.
Is there a way to fix that?
cu
Rainer
I started that mission some time ago and thought creating that structural lattice first was a good idea. It worked well enough until about 2/3 completion. But now the earthquakes are throwing me more and more back. I went from 60 drones rest to 150 and now over 200 again.
Is there a way to fix that?
cu
Rainer
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Re: Terraforming Ocean of Fantasy - Earthquakes
Would suggest aborting that particular project & focus on cooling the planet instead, using the Import Water and/or Reflective Cloud Particles projects. Both of these projects are 'resilient' to the earthquakes, so there's no loss of materials if an earthquake occurs while they're being delivered. Cooling the planet should trigger Major Volcano Extinction & Outer Crust Solidifies events, which resolves the seismic activity.
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Re: Terraforming Ocean of Fantasy - Earthquakes
Okay, I'll try that... Thanks.GCU Grey Area wrote: ↑Sun, 2. Jun 24, 19:55 Would suggest aborting that particular project & focus on cooling the planet instead, using the Import Water and/or Reflective Cloud Particles projects. Both of these projects are 'resilient' to the earthquakes, so there's no loss of materials if an earthquake occurs while they're being delivered. Cooling the planet should trigger Major Volcano Extinction & Outer Crust Solidifies events, which resolves the seismic activity.
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Re: Terraforming Ocean of Fantasy - Earthquakes
In case you want complete terraforming tasks like energy production (which will reduce energy cells requirement 50%) or other industrial tasks you can also gather needed resources to your PHQ and when all resources onsite then activate terraforming task you want complete. Also you may need look when next earthquake will hit so will you have enough time to build drones AND that all of them will fly and land to planet. If none of drones have yet landed to planet when earthquake hits you won't loose materials (like hull parts or claytronics and so on).
You can build more S/M fabrication bays to increase terraforming drones production. Keep in mind that if you build more fabrication bays you should also build more habitats as lacking of workers will decrease drones construction time.
You can build more S/M fabrication bays to increase terraforming drones production. Keep in mind that if you build more fabrication bays you should also build more habitats as lacking of workers will decrease drones construction time.
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Re: Terraforming Ocean of Fantasy - Earthquakes
I think GCU Grey area's aproach is probably the best one.
I doggedly went for the Tectonic Scaffolding, but prepared by having a warehouse full of Terran resources (Metallic Microlattice, Silicon Carbide, Computronic substrate) which were supplied by a Terran Resources fab (Situated near my Shipyard in Path to Profit, so it was a bit of a haul filling up the Warehouse in Ocean of Fantasy).
Once the Warehouse had three times the resources required for Tectonic Scaffolding, I had a bunch of Sturgeons and Herons transferring all the resources to the PHQ on Repeat Orders, and then set the Tectonic Scaffolding project going.
Earthquakes phase completed once and knocked progress back a bit, but the overwhelming amount of resources being delivered to the PHQ enabled the whole process to complete before the second earthquake phase completed.
I also used the warehouse to stock over 9 million Ice for the multiple ice delivery projects, using Rorquals on repeat orders to deliver from Warehouse to the PHQ again .. Right now I have restocked the warehouse to do the last one I need doing.
Warehouse was just a heap of L Storage for Containers and Solids, plus L and M docks.
I liked doing it this way because its a bit of an enjoyable multi-layered logistics problem.
Next project I'm going to have to gear up the PHQ with much more Plankton production (helps that its already a Boron design PHQ), which is not so bad because Plankton production modules dont need extra Station Crew (and the extra requirement addition of food etcetera that comes with those habitat additions when they are needed).
I doggedly went for the Tectonic Scaffolding, but prepared by having a warehouse full of Terran resources (Metallic Microlattice, Silicon Carbide, Computronic substrate) which were supplied by a Terran Resources fab (Situated near my Shipyard in Path to Profit, so it was a bit of a haul filling up the Warehouse in Ocean of Fantasy).
Once the Warehouse had three times the resources required for Tectonic Scaffolding, I had a bunch of Sturgeons and Herons transferring all the resources to the PHQ on Repeat Orders, and then set the Tectonic Scaffolding project going.
Earthquakes phase completed once and knocked progress back a bit, but the overwhelming amount of resources being delivered to the PHQ enabled the whole process to complete before the second earthquake phase completed.
I also used the warehouse to stock over 9 million Ice for the multiple ice delivery projects, using Rorquals on repeat orders to deliver from Warehouse to the PHQ again .. Right now I have restocked the warehouse to do the last one I need doing.
Warehouse was just a heap of L Storage for Containers and Solids, plus L and M docks.
I liked doing it this way because its a bit of an enjoyable multi-layered logistics problem.
Next project I'm going to have to gear up the PHQ with much more Plankton production (helps that its already a Boron design PHQ), which is not so bad because Plankton production modules dont need extra Station Crew (and the extra requirement addition of food etcetera that comes with those habitat additions when they are needed).
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Re: Terraforming Ocean of Fantasy - Earthquakes
Thanks. I thought about that, but decided to try the Ice approach first.BitByte wrote: ↑Sun, 2. Jun 24, 22:44 In case you want complete terraforming tasks like energy production (which will reduce energy cells requirement 50%) or other industrial tasks you can also gather needed resources to your PHQ and when all resources onsite then activate terraforming task you want complete. Also you may need look when next earthquake will hit so will you have enough time to build drones AND that all of them will fly and land to planet. If none of drones have yet landed to planet when earthquake hits you won't loose materials (like hull parts or claytronics and so on).
You can build more S/M fabrication bays to increase terraforming drones production. Keep in mind that if you build more fabrication bays you should also build more habitats as lacking of workers will decrease drones construction time.
BTW: Is it normal that Terraforming uses up ALL of the material? My water producers stopped, because there was no ice any longer.
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Re: Terraforming Ocean of Fantasy - Earthquakes
Well, I started a new station in Great reef which developed into Terran material producer. But since I drained it all immediately I omitted building enough storage. At the moment I'm catching up, but it'll take time until I can store everything for one step of terraforming there.alt3rn1ty wrote: ↑Mon, 3. Jun 24, 09:06 I think GCU Grey area's aproach is probably the best one.
I doggedly went for the Tectonic Scaffolding, but prepared by having a warehouse full of Terran resources (Metallic Microlattice, Silicon Carbide, Computronic substrate) which were supplied by a Terran Resources fab (Situated near my Shipyard in Path to Profit, so it was a bit of a haul filling up the Warehouse in Ocean of Fantasy).
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Re: Terraforming Ocean of Fantasy - Earthquakes
Yes it's normal. Unfortunately at the moment X4 does not allow set threshold limit for resources which would be served for PHQ use during the terraforming.RainerPrem wrote: ↑Mon, 3. Jun 24, 12:56 BTW: Is it normal that Terraforming uses up ALL of the material? My water producers stopped, because there was no ice any longer.
This can be very problematic especially during tasks which require food and/or medical supplies as them are also needed by habitats of PHQ. In those cases you may want make sure you have more medical supplies available in your station than other resources (if you handle deliveries based on amount of resources) as then new drones will not be build until each article of required resource exist minimum drone cargo amount in the station storage.
With critical resources I have tried make sure there's all or nearly all available until I launch terraforming task to make sure I won't run out of e.g. medical supplies.
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Re: Terraforming Ocean of Fantasy - Earthquakes
I do a similar tactic as others mentioned, especially for earthquakes. Build all of the materials for the construction, have 4 ship fabs. I time hitting go right after the earthquake, and with 4 fabs and the optimal population it can deliver all of the stuff before the next earthquake.
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Re: Terraforming Ocean of Fantasy - Earthquakes
Depending from flight time it can be possible start producing terraforming drones 5 minutes before earthquake occurs. Terraforming mission which I recently completed I had 11 S/M fabs and to complete most complex tasks I really had to start 5 minutes before next earthquake to barely complete task before next one hit after 35 minutes. I didn't have optimal amount of habitats so it increased 1/3 the drones building time.oddgit wrote: ↑Tue, 4. Jun 24, 19:26 I do a similar tactic as others mentioned, especially for earthquakes. Build all of the materials for the construction, have 4 ship fabs. I time hitting go right after the earthquake, and with 4 fabs and the optimal population it can deliver all of the stuff before the next earthquake.
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Re: Terraforming Ocean of Fantasy - Earthquakes
This is the first time I've heard this. As far as I know, drone construction time is determined by build drones. If I recall correctly, 8 build drones per M build pad, 4 per S build pad.
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Re: Terraforming Ocean of Fantasy - Earthquakes
It's actually both. You won't get the fastest construction time unless you have the correct number of build drones AND the required number of workers (specified in the S/M build module encyclopedia entries).
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Re: Terraforming Ocean of Fantasy - Earthquakes
i am trying to get everytrhing ready for ocean of fantasy
how much ice should i bring in my hq storage? ?
how much plakton ? i am thinking of building a complex for plakton in teh same sector,
how much ice should i bring in my hq storage? ?
how much plakton ? i am thinking of building a complex for plakton in teh same sector,
X gamer , one at a time.
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Re: Terraforming Ocean of Fantasy - Earthquakes
Look here: https://www.qsna.eu/x4/terraform/ocean_of_fantasy
I don't think you can store all the ice you need for all batches (5 * 2.8 Million); I built a whole level of solid matter storage and managed just enough for one batch (you need ore and silicon as well).
Hint: The sector has just 10% Sunlight. Use the sector north of it for energy cells and other productions.
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Re: Terraforming Ocean of Fantasy - Earthquakes
I thought same way but reality was different.
When I had 4 S/M fab bays (320 building drones as each bay optimal is 80 drones) and had 4000 workers terraforming drone build time was around 30 seconds.
When I increased fab bays quantity to 11 (and drones to 880) but my worker amount was 5000 drone construction time was around 42 seconds.
While my PHQ generated more workforce (10000+) also drone construction time dropped to 35 seconds.
So only thing which wasn't optimal was workforce amount.
Keep in mind terraforming drones building is little bit special as them don't consume ship building materials and S drones building is limited to 8 per bay (even there's 16 S pads).