adding jobs to terrans issue

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00NightHunter00
Posts: 19
Joined: Wed, 8. Apr 20, 21:08
x4

adding jobs to terrans issue

Post by 00NightHunter00 »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="//jobs">

    <job id="terran_carrier_defence_tokyo" name="{20204, 3201}" startactive="false">
      <orders>
        <order order="Patrol" default="true">
          <param name="range" value="class.cluster"/>
        </order>
      </orders>
      <category faction="terran" tags="[military, carrier, terrandefence]" size="ship_xl"/>
      <quota galaxy="15"/>
      <location class="galaxy" macro="xu_ep2_universe_macro" faction="terran" relation="self" comparison="exact" matchextension="false"/>
      <environment buildatshipyard="true"/>
      <ship>
        <select faction="terran" tags="[military, carrier]" size="ship_xl"/>
        <loadout>
          <level exact="0.7"/>
        </loadout>
        <owner exact="terran" overridenpc="true"/>
      </ship>
      <subordinates>
      </subordinates>
    </job>

  </add>
</diff>
im trying to add new jobs for terrans in terran space but have tried multiple ways and no luck can someone point out what might be wrong here

the terran dlc is a dependent on my mod the mod is reconized by the game
DeadAirRT
Posts: 1124
Joined: Fri, 25. Jan 19, 03:26
x4

Re: adding jobs to terrans issue

Post by DeadAirRT »

You realize you have the job inactive right?
Caldari Navy
Posts: 138
Joined: Tue, 18. Jul 23, 18:43

Re: adding jobs to terrans issue

Post by Caldari Navy »

I made mod for terran defence fleets see bio and faction navy as reference if it helps
00NightHunter00
Posts: 19
Joined: Wed, 8. Apr 20, 21:08
x4

Re: adding jobs to terrans issue

Post by 00NightHunter00 »

DeadAirRT wrote: Sun, 4. Feb 24, 15:03 You realize you have the job inactive right?
actually no someone else also pointed that out some how in my tired state i didnt even look at that rip

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