[#1631]Scrap delivery -> OOS problem

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Lucifer7777
Posts: 95
Joined: Tue, 13. Dec 05, 21:52
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[#1631]Scrap delivery -> OOS problem

Post by Lucifer7777 »

We have problems with Scrap delivery. I tried something around (Vanilla):

Scrap station built:
- Sector Avarice (VIG +15, STU +12)
- Constant 4 million energy cells available (10 Argon E-Panels)
- 14M container warehouse
- 10M solid storage facility
- 9 processors
- 6 recyclers
- 2500 employees
- 6 owned Manticores
- Station supplie rules are set to unlimited (other factions can deliver scrap)
- Sector travel excludes enemy sectors (Can also lead to a similar problem)

OOS
- Manticores fly around the station without unloading. Rarely, if ever, is one or two cubes of scrap dumped.
- In the logical overview the processors are without ressources

IS
- When I teleport there, the scrap cubes are loaded immediately (You can see it on the map directly after teleortation).
- Every now and then a Manticore or a scrap cube gets stuck somewhere. Workaround: unload the scrap cube manually and reassign the Manticore to the station as a recovery ship (Pathing problem).
- The processors correctly switch the supply of raw materials on and off (prohibition symbol above the unloading point)

Conclusion:
- Basically there seems to be an OOS problem:
Option 1: The Manticores do not recognize OOS that a processor is free
Option 2: The processors do not communicate OOS that they can take in raw materials again (In the logical overview the processors are without ressources).
Option 3: The processors have a too long cooldown time OOS compared to IS
- Or something else :)

Can this be fixed please...
User avatar
Ketraar
EGOSOFT
EGOSOFT
Posts: 12187
Joined: Fri, 21. May 04, 17:15
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Re: Scrap delivery -> OOS problem

Post by Ketraar »

Please provide a vanilla save so we can investigate, thank you.

MFG

Ketraar
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